Let's Talk About Core Game Mechanics


log in or register to remove this ad


So....tooth decay, taxes, and home maintenance are just as likely to occur as fighting monsters, exploring dungeons, and finding magic items?
Depends on what the PCs (who we are paying the most attention to during active play) are doing with their time. If the PCs choose to spend their time fighting monsters and exploring dungeons (as will often be the case), of course those things will come up in play, as will finding magic items as appropriate to the activity in which the PCs are engaged and the characteristics of the setting. Managing tooth decay, paying taxes, and maintaining your home can all be handled with varying degrees of abstraction as desired, usually during downtime.

Your statement is needlessly hyperbolic.
 


What's the difference between procedure of play and core mechanic??
This question underscores your position that there isn't a difference, so I am not sure there is much I can say to change your mind.

A "core mechanic" is the system by which the questions that come up in the procedure of play are answered. Does that work for you?
 

Remove ads

Top