Reynard
aka Ian Eller
Maybe you need the riders to go talk to the mortals. Maybe dragons can't speak except with their bonded rider and so the riders are more like their envoys.But then you don't have dragon riders, just dragons.
Maybe you need the riders to go talk to the mortals. Maybe dragons can't speak except with their bonded rider and so the riders are more like their envoys.But then you don't have dragon riders, just dragons.
I really like that bit.The origin of Dragonborn in on of my setting is a way for dragons to get around their biological desire to mate without creating more dragons. Turn the eggs into dragonborn and (poof) no accidental rivals.
Look to 4e if you can, they typically had some cool abilities that made them a true menace to the players. Things like elemental auras or breath weapons that stripped resistance to their elemental damage will make players respect the power of dragons again.If I ever DM and use dragon's, I'll definitely be tweaking their statblocks a lot to make them more interesting rather than being just a big sack of health.
Then on this, you and I are of one mind. Dragons are the best!I love dragons.
I've got a proto-setting where dragons are gods(/angels for "ordinary" dragons) and gods(/angels) are dragons. The different types within each brood reflect their progenitor; Tiamat was once the resplendent progenitor of the Prismatic brood, but has fallen and gone crazy, shattering her/his mind. (Dragons have a complex relationship with gender.) Nobody knows what happened to the Topaz and Amethyst dragons; they disappeared, rather than becoming Yellow and Purple dragons (and Tiamat never manifested a yellow or purple head). Bahamut is, of course, the progenitor of the Metallic brood, and his/her other unfallen divinity-level dragons are various non-crystalline materials like jet, pearl, glass, opal, coral, etc.They are far and away my favorite Big Bad in D&D. I am partial to city-buster sized great wyrms whose coming was foretold and whose wrath changes the course of the river of time. I don't use little dragons very often as I feel like it cheapens them, but sometimes smaller and young dragons show up as scions and servants of the Great Beast of the Earth. I usually leave the D&D color assumptions in place, but will sometimes alter or ignore them. I once rana campaign where dragons got their color from the environment their eggs were hatched in, and another time I had dragons change color as they aged.
Because I have such an overweening love of dragons, I tried to keep them soft-touch in my campaign. Part of choosing an Arabian Nights styled setting was to avoid things being overly dragon-centric. There's one "BBED"--a black dragon that's been trying to take over the city for a long time, and is close to succeeding--and a good-guy gold dragon secretly hunting the BBED. But that's not the only major threat to the world.I don't use good dragons very often and when I do it is usually as a patron of the party in the fight against the BBED.
Generally, I like them:How do you like your dragons in D&D?
Pathfinder 2e also has cool dragon abilities which can be nabbed and ported over to DnD.Look to 4e if you can, they typically had some cool abilities that made them a true menace to the players. Things like elemental auras or breath weapons that stripped resistance to their elemental damage will make players respect the power of dragons again.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.