buddhafrog
First Post
I'm creating my first dungeon in over two decades - for my son's game which brought me back into the hobby. Glad to see this topic.
In our campaign, a Drow faction and the PC's are both trying to complete a set of five magical coins - the last of which is possessed by an ice dragon (just bought the Icingdeath miniature - had to throw him into the story). The dragon's lair can be accessed through the mines under an abandoned great dwarven halls (dungeon). My intent was to make the PC's face the dungeon but also move fast enough to beat the Drow.
Reading this post, it reminded me that, yes, one of the best things about a dungeon is the feeling of timeless exploration. You are right - thanks for the tip. I will have the PC's find a Drow body or two so that they know they are/were present, but not rush the PC's any more than that.
I also agree, mix in the benefit of close examination and exploration (with rewards as in small gems in the eyes of one statue, for me using a statue miniature that will not attack) with the unexpected dangers such as the magical carpet which will suffocate the PC's.
In our campaign, a Drow faction and the PC's are both trying to complete a set of five magical coins - the last of which is possessed by an ice dragon (just bought the Icingdeath miniature - had to throw him into the story). The dragon's lair can be accessed through the mines under an abandoned great dwarven halls (dungeon). My intent was to make the PC's face the dungeon but also move fast enough to beat the Drow.
Reading this post, it reminded me that, yes, one of the best things about a dungeon is the feeling of timeless exploration. You are right - thanks for the tip. I will have the PC's find a Drow body or two so that they know they are/were present, but not rush the PC's any more than that.
I also agree, mix in the benefit of close examination and exploration (with rewards as in small gems in the eyes of one statue, for me using a statue miniature that will not attack) with the unexpected dangers such as the magical carpet which will suffocate the PC's.