TwoSix
The Year of the TwoSix
I'm reasonably sure that the "combat as war" camp wants effectiveness WHEN it's the result of ingenuity and planning.Doesn't combat as war just demand effectiveness, and ingenuity only matters if there is no tried and true way of getting the job done?
The characters might want overpowered weapons that kill all enemies with zero risk, but I don't think there are many players advocating for that to be added to the game.
(Note I'm not saying guns would automatically be overpowered. Just that I don't think there's a faction of players that wants to destroy game balance simply because it makes a better simulation.)







