DND_Reborn
The High Aldwin
Anti-dark mode for me. I like to be able to distinguish between the posts and the background... having it all blend together is just annoying to me. 
In general, I do favor dark modes, just not EnWorld's implementation.
But back to the thread's purpose...
Also, IME, PCs didn't deal as much damage per round comparatively to monster HP. YMMV of course.
As I mentioned before, giving max HP and/or having them deal max damage are good starting points I've been using in 5E for quite a while and it definitely makes a difference. To offset a bad initiative roll, you could have them go on 20 always or even 15, or even give them advantage on the roll so a really low roll is possible (if you want it) but unlikely.
In our 1-20 level game, we faced an Ancient Silver Dracolich in Hell as we were trying to escape and I know the DM did the max HP rule only and it made it so the Dracolich survived for longer and thank the gods it never recharged its breath because a second blast would probably have led to a TPK at that point.
Which is another fix you could do. Recharge abilities could have the chance increase each round. So a dragon's breath (recharge 5-6) would become 4-6, then 3-6, etc. until it automatically would recharge at 1-6. Actually, I like rather that rule for all recharging features and will probably implement it.

In general, I do favor dark modes, just not EnWorld's implementation.

But back to the thread's purpose...
I don't think AD&D suffered as much from this because stakes were typically higher. Level drain and other save or suck features made powerful BBEG's/ solos scarier.I definitely think 5e (and pretty much every edition) struggles with big bad bosses being little more than bags of hit points.
Also, IME, PCs didn't deal as much damage per round comparatively to monster HP. YMMV of course.
As I mentioned before, giving max HP and/or having them deal max damage are good starting points I've been using in 5E for quite a while and it definitely makes a difference. To offset a bad initiative roll, you could have them go on 20 always or even 15, or even give them advantage on the roll so a really low roll is possible (if you want it) but unlikely.
In our 1-20 level game, we faced an Ancient Silver Dracolich in Hell as we were trying to escape and I know the DM did the max HP rule only and it made it so the Dracolich survived for longer and thank the gods it never recharged its breath because a second blast would probably have led to a TPK at that point.
Which is another fix you could do. Recharge abilities could have the chance increase each round. So a dragon's breath (recharge 5-6) would become 4-6, then 3-6, etc. until it automatically would recharge at 1-6. Actually, I like rather that rule for all recharging features and will probably implement it.
