Grimstaff
Explorer
I enjoy minions, and my players enjoy killing them. 
I use a simple mechanic of 2hp per minion level (ie a 7th lvl minion has 14hp) when I need to determine the effect of "questionable" damage, like weak AoE, falling down stairs, thorny bushes, etc, but otherwise the 1hp (or "one successful hit", as I think of it) minion as written is working just fine.

I use a simple mechanic of 2hp per minion level (ie a 7th lvl minion has 14hp) when I need to determine the effect of "questionable" damage, like weak AoE, falling down stairs, thorny bushes, etc, but otherwise the 1hp (or "one successful hit", as I think of it) minion as written is working just fine.