cangrejoide
First Post
Wow. Its amazing that a minion ever engages in combat at all. If my hit points went from 50 or more to 1 when an enemy approached I would run like hell.
I am gonna assume you posted this in jest. If by any chance you didn't well consider this:
Its not that their hit points were lowered form 50 to 1, it just means that the player character inflicted 50 points of damage regardless of the actual damage rolled on that hit. That's the nature of minions they are there to die from 1 hit, not just from 1 hit point dmg.
When I first read about them, I was a fan of minions. I got their relativistic nature, and it seemed to make sense. But they haven't worked out so well in practice. Thanks to minions, my players always lead combat with (enlarged) dragonborn breath and burning hands, which pretty much clears out all minions instantly. It makes them pretty much pointless, except to give the wizard a sense of usefulness (which she doesn't really have without minions, because she's otherwise mostly useless outside of dailies).
I also find the difference between regular creatures and minions too significant, so much so that it's jarring. One goblin is an absolute tank, taking four or five hits (or more), while the guy next to him drops in one. It all gets a little too metagamey.
At first I had this problem, but then I realized my mistake: I was designing encounters with stationary elements. What I did to fix this problem was to make the combats more diverse. On some combats I use minions as waves of reinforcements so even if the pcs killed all the minions by the first rounds I can have more minions come in latter rounds. Sometimes not all reinforcement are minions, but real mobs are thrown in. So far this have worked like a charm.
I do understand minions and I understand them as being representative of 4e's extremely gamist approach to design. IMC the word does exist outside my PCs and a terrible 15th level demon capable of ravaging an entire town in a narrative sense will not be turning into a 1hp soap bubble once the PCs arrive to save the day. If you want your PC to be a real badass, kill some critters with actual HPs not mobs of drones designed to make your PC look good. The whole minion thing smacks of a cheap setup to make people look, mechanically and narratively, more potent than they actually are.
Ah, but that terrible level 15 demon is not a minion but at least an elite if your Pcs are around level 15th, but at latter levels when the pcs are confronting Orcus himself that level 15th demon becomes one of the hundred of minions that Orcus throws at the PCs in hopes to slow them long enough for him to escape. If you think of this in terms of older editions using you could say that your level 20th pcs hear tales about a horrible ogre terrorizing the local village, does it matter if the ogre has 25 hit points to the pcs? No, they will just one shot him. So that ogre was there to be killed, that ogre became a minion.