Artamo
Explorer
This is probably what happened to us. Our GM had to describe a failure or a complication, and started soliciting for ideas, and I think that’s just the way we thought it worked after awhile. I’ve also seen a lot of that skill justification issue in various games (not just in FitD games):Perhaps it is just that that the GM needs to make up so much stuff on the spot (complications and stuff) that it is appealing to outsource some of that to the players. Also I think the vagueness of the skills and the players trying to justify why certain skill will solve the situation already opens the door for it.
Player: “I’m going to use this ability to succeed in this skill test.”
GM: “Okay, that ability doesn’t seem to be related to that skill. How do you justify or rationalize that?”
Player posits a couple of ideas but even he is not fully convinced. He was just fishing.
GM maybe throws him a bone and comes up with a rationale that works or says there really isn’t one.
Me, as a player watching that play out - there’s no story being generated there. It was as mechanical as if two people were discussing spell rules or combat mechanics. It feels like someone having a hammer and trying to find a nail everywhere they look.

