To expand on this: someone (I think it was Ron Edwards) once said that an RPG needs to have some things that are fixed, and some things that are uncertain. A situation in which nothing can change, or one in which there are no established truths, are both unplayable. The interesting question is: in this game, which things are fixed, and which ones are up for grabs?All RPGs also have their own restrictions, what's wrong if the restriction is 'At the end, you will betray the person who trusts you the most' instead of something more concretely like 'there's a 50 feet high stone wall'? Is deciding at Session 0/CharGen/between sessions on how your character's arc would develop also be an expression of player agency?
Where do you stand? What is your preference when it comes to TTRPG play and story?
I think it does, by definition.But you do keep returning to the idea that the story isn't what's being done at the table now, it's what you see and talk about when it's all done. And we are saying that's not the full truth. If you're playing, story's emerging now and can be talked about now and directed based on the agendas of everyone at the table. The story doesn't have to be complete to be a story.
That is not the meaning of "plot" when talking about story. Plot is the sequence of events that make up the story. What you are talking about is setup or inciting incident.Plot is the purpose and driver of the game. Plot can be 'murder mystery' or 'WWE matchup', or 'kill the necromancer'. What is the plot of Star Wars? = there is an empire attacking rebels and the here is a rebel who fights back. It's not the Story, its just the Plot.
I'll go further and say I don't see very many RPGs that I'd care to play at all that don't operate that way. Maybe a little genre push for very specific games, likes supers genre, or something with a specific feel like Star Trek Adventures. But the vast majority of time? I have zero interest in any drive to make a "story" out of an RPG before or during play. Feels like a whole different kind of game to me.I don’t see DnD as telling a written story, but rather letting a story emerge from a given setup.
This is an opinion thread, so to my mind it's not about whether inserting these narrative beats in play is possible, rather it's about if they are desired, and that of course is subjective.To expand on this: someone (I think it was Ron Edwards) once said that an RPG needs to have some things that are fixed, and some things that are uncertain. A situation in which nothing can change, or one in which there are no established truths, are both unplayable. The interesting question is: in this game, which things are fixed, and which ones are up for grabs?
As for games as stories: as someone who enjoys the story of a game as it happens in play, I think having motivated characters, rising action, and other things that people call the ingredients of a story is absolutely possible in play. I've played plenty of scenes in RPGs with interesting stakes, rising drama, and characters with interesting motivations. Now, if you don't enjoy those things in a game, or you've never seen it happen, that's fine, everyone has different experiences, but I'm here to attest that it's possible.
As for structure, I think it's a bit of a red herring. Is a doorstopper novel with a hundred loose threads not a story? Does Baldur's Gate 3 not have a story, just because I spend most of my time flirting with party members, fighting monsters, and looting treasure, and doing those things in any order I please?
That is why it is a discussion, not a committee to reach consensus.I don't think anything can truly be determined or agreed upon, because every person will have a differing definition of what "Plot", "Story", and "Play to find out" means for them.
Case in point, some people in this thread have said a story is happening as the RPG is being played, others have said we only get the story after the play is done. Thus there cannot be agreement on Story as related to RPGs.
True. But that also means no one or no thing is going to be correct or incorrect, nor right or wrong. Because most likely when someone reads something and thinks "That's not right"... it will be because their definition of the thing under discussion will be different that the person who made the statement.That is why it is a discussion, not a committee to reach consensus.
Isn't that a major problem everywhere? For everything, especially lately?True. But that also means no one or no thing is going to be correct or incorrect, nor right or wrong. Because most likely when someone reads something and thinks "That's not right"... it will be because their definition of the thing under discussion will be different that the person who made the statement.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.