Scott Christian
Hero
You are right. It was wrong and myopic. I should not have used that word, and I apologize.No, I’m not blind. What a douchey way to disagree.
I have run both types of campaigns as well. I’m not blind to the differences. I have a different experience than you, and that’s led to a different point of view. Telling someone they’re blind because they don’t have the same exact view as you seems… myopic, at best.
Yes. I have played several story centered games. Once Upon a Time and Moth's story/card game that I can't think of right now. I ran a long campaign of Vampire the Masquerade many years ago. I have also played Cthulhu, and right now we are playing Daggerheart. I consider all of those pretty rules light (maybe not Vampire), prep light, and a strong focus on improv and narrative.Have you run any games that were designed specifically around little to no prep? D&D and similar games typically benefit from some kind of prep… a location map and key, NPCs and monsters with detailed stats, and so on.
But what about a game that doesn’t rely on those things? Do you have any experience with such games?
I have not played Blades in the Dark, but I have seen it used as an example many times.

