soviet
Hero
Frankly, to me this comes across as poor immersion. You should care about what your character cares about and you should feel the pressure. Should act the conversation and the other players and the GM should too, and that creates real pressure. And yeah, it is not the same than the real situation just like a LARP fight with padded weapons is not the same than a real fight with real weapons, but it still gets your adrenaline going for real.
How many times IRL have you felt forced to agree to something that you didn't want to do? How many times in game?
How many times IRL have you worried and stressed about an upcoming conversation, or a conversation or meeting you just had? How many times in game?
And I am pretty sceptical about rules being add to the realness here. A rule telling me what my character should feel doesn't make me feel it if the fiction already doesn't. Like that is what I don't get about arguments like yours. If to you the situation portayed in the fiction does't feel real, how the hell will adding some rules help? Like if the words spoken by the NPC that the GM portrays doesn't convince you as you are immersed in the point of view of your chracter, how the rules saying that they rolled high on their check and now your chracter should believe their argument would make you feel any different?
You've hallucinated this. Please show me the post where I advocated for a complex rule set that dictates how your character should feel.

