... from literature. A large percentage of the users on world building sites are writers and other creatives, such as video/film people; role playing games adopted it from there.World-building is ...
... from literature. A large percentage of the users on world building sites are writers and other creatives, such as video/film people; role playing games adopted it from there.World-building is ...
I don't look at it as backfiring. I look at it as opportunity. However, I don't begin with a pre-planned story/adventure path and having the various setting and cultural details worked out helps me to improvise when the players take things in unexpected directions in the middle of a session.Though that can backfire as well as sometimes players focus on some minor detail you haven't fleshed out and you gotta run with it.
Yes! Exactly!There is no need for a detailed world to provide a base for consistent scenes and encounters.
I would say it is needed for anything to happen, could a game be played without a world to act as a background for the characters?I would say the main function of worldbuilding is to create situations.
This assumes that play is about the setting. Why can't play be about the characters?I'd say you can't have a campaign or adventures without worldbuilding. I think almost all RPGs come with a good amount of pre-packaged worldbuiling included. (GURPS and Fate being examples of purely mechanics games.)
If GMs don't put work into their own worldbuilding, then they are getting theirs of the shelf. Which is of course a valid way to do it, but when using a generic setting, you also get generic situations.
I think even in a collaborative process, ie between GM and players, they are still worldbuilding, if just ad hoc.When the game is about characters, those characters still need things to interact with to express themselves.
A campaign which only consists of the PCs in a close off environment might hypothetically be possible, but probably never actually happens.
When you have NPCs with plans and motives, there's worldbuilding involved.
I disagree. Worldbuilding is not a catchall for fiction creation, it's a specific activity used to create a setting absent the characters. I don't need to know a thing about the PCs to engage in worldbuilding -- look throughout this thread for statements that it's the player's job to align their PCs with the setting. I can, however, create fiction quite easily while engaged in play, and that can, at the end of the day, result in a vibrant world the characters interacted with. However, the difference here is that the fiction is created to engage the characters, which is not how worldbuilding operates.When the game is about characters, those characters still need things to interact with to express themselves.
A campaign which only consists of the PCs in a close off environment might hypothetically be possible, but probably never actually happens.
When you have NPCs with plans and motives, there's worldbuilding involved.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.