Akrasia
Procrastinator
Henry said:I wouldn't use the words "advanced", but would agree to "simplified." Ever notice how all the extra space in 3E and 3.5 is devoted to new feats, classes, and spells? You take those out, and you've got one heck of a simple rules system; the rest is just variety in the window dressing.
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Sadly, IME, the "simple rules system" is lost in the quagmire of combat rules governing AoOs, 5-foot steps, endless modifiers, different kinds of ACs, etc.
Not to mention feats (can't take them out of 3E without fundamentally altering the game), skills, various modifiers, etc.
It never ceases to amaze me how in theory 3E has a "simple rules system", but in practice it is by far the most complicated and slow version of D&D that I have ever played. (And I've played every version, except the version of 2E with all the "options".)
Despite its many flaws, 1E AD&D played pretty fast. (It is not my favourite version of the game, nor is it the fastest. In fact, it is pretty rules-heavy and incoherent in places. But despite all its faults, 1E AD&D games rarely dragged, and combat did not take ages to resolve.)
And the 1E AD&D manuals -- especially the DMG -- were fun to read!

In contrast, the 3E books are often as dry as dust. Reading them reminds me of my mathematical logic textbook from graduate school. (Okay, okay, I'm exaggerating...)
To conclude: the 1E DMG is an inspired work. It is poorly organized, but includes so many gems of wisdom, and interesting "opinion artices" and charts, that I still find it useful for non-1E games.

(Oh yeah, just to be clear, this is all my opinion, yada yada yada, so don't freak out if you think I'm 'dissing' your fave version of D&D.
