Hey everyone,
I was reading through the Pro and Con thread about different settings and it basically sealed the deal for me. I went out and bought Midnight. I have been playing FR for a while and I was getting a little tired of all my players knowing everything about the setting and magic EVERYWHERE. Dont get me wrong I still dig FR and I'll keep DMing it, but I wanted to try something completely different...I think Midnight is an almost polar opposite of FR. My players are into trying this new campaign and I'm pumped to get started, but I want to do it well.
A few questions:
Those of you who are DMing or playing in a Midnight campaign, have you found the magic system to work well?
Have you found that a Channeller has been able to keep up with the other classes?
Do you think the Heroic Paths are too powerful or are they a good replacement for the lack of magic items and spells?
Would it be too over-the-top to start my players out with covenant items but almost completely restrict the purchasing of magic enchantments so as to force them to unlock their weapon's abilities and become attached to the item? (grammar=
)
Overall, how have you found your Midnight experience? Is it difficult to get your players to wrap their heads around the fact that they will probably NEVER defeat Izrador?
My thanks in advance for any and all comments. Im excited about Midnight and Im curious what you all think!
Cheers,
I was reading through the Pro and Con thread about different settings and it basically sealed the deal for me. I went out and bought Midnight. I have been playing FR for a while and I was getting a little tired of all my players knowing everything about the setting and magic EVERYWHERE. Dont get me wrong I still dig FR and I'll keep DMing it, but I wanted to try something completely different...I think Midnight is an almost polar opposite of FR. My players are into trying this new campaign and I'm pumped to get started, but I want to do it well.
A few questions:
Those of you who are DMing or playing in a Midnight campaign, have you found the magic system to work well?
Have you found that a Channeller has been able to keep up with the other classes?
Do you think the Heroic Paths are too powerful or are they a good replacement for the lack of magic items and spells?
Would it be too over-the-top to start my players out with covenant items but almost completely restrict the purchasing of magic enchantments so as to force them to unlock their weapon's abilities and become attached to the item? (grammar=

Overall, how have you found your Midnight experience? Is it difficult to get your players to wrap their heads around the fact that they will probably NEVER defeat Izrador?
My thanks in advance for any and all comments. Im excited about Midnight and Im curious what you all think!
Cheers,
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