You've just closed your mind to this without ANY experience in it for yourself. You won't even conceive of reading the material or making an attempt to appreciate it before you shut it out and label it "crap". If you'd said, "I bought the book, read it through cover to cover (giving myself time to think about the material and digest it), and ultimately found myself uninterested," then--although I'd still disagree---it'd be more understandable.Wombat said:I have several problems with the Midnight setting.
First, I dislike the basic concept of the setting. Guess that sets me out of the loop straight away. What has happened? Essnetially Sauron has the One Ring back -- okay, different names and world, but the same situation -- the Ultimate Evil has wrested total control of all of creation (well, the world anyway) and there is no way at all that he will ever be defeated. Period. So, with that as a given, I don't even see the slightest point to gaming in the world. No, I'm not fond of "god killing" campaigns, but since there is absolutely no hope for anything even approaching good will ever do more than scrabble on rocks and fight cruelly for survival I cannot even begin to organize a campaign that would suit the tastes of myself or my players.
Second, once the base concept is accepted, I like the concept of little magic, few magic items, etc., yet the Heroic Paths take all that feeling away. Essentially what you have with each Heroic Path is a set list of magical items that can never be taken away from you. Not only that, but you know in advance what magical bonuses you will get, rather than finding more random magical items over the course of time. You are pre-tailored and the power level of the campaign is pre-set. And, for my tastes, the power levels of the Heroic Paths are too high. Of course that is assuming that the characters would actually survive to those levels.
I have other problems, but since these are so basic and fundamental, I cannot see myself ever running (or playing in) the game. I am one of those rare people who find the campaign utterly unappealing.
Wombat said:I dislike...
Wombat said:Second, once the base concept is accepted, I like the concept of little magic, few magic items, etc., yet the Heroic Paths take all that feeling away.
Joshua Dyal said:I kinda agree with this. I really like the Midnight magic system, and other aspects of Midnight, and I don't mind heroic path as a concept, but I'm unlikely to ever use it for the same reasons.
Dirigible said:You dissapoint me, Ash... your Sage-fu is weak. You didn;t actually answer Gregors questions!
Krieg & Wombat said:Wombat: I dislike..
Krieg: OK nothing new there.
Krieg said:This has served to let players keep the flavor of the paths without becoming overpowered. It also lets players who have no desire to follow one of the paths not be forced to do so.
Wraith Form said:You've just closed your mind to this without ANY experience in it for yourself. You won't even conceive of reading the material or making an attempt to appreciate it before you shut it out and label it "crap". If you'd said, "I bought the book, read it through cover to cover (giving myself time to think about the material and digest it), and ultimately found myself uninterested," then--although I'd still disagree---it'd be more understandable.
Instead, you've read the posts on these boards, maybe even read the blurb on the back cover in your FLGS (secretly, so your friends don't see you sneaking a peek and blow your cover) and dismissed the setting wholesale.
Feh. You wonder why there's so much prejudice and violence in the world, with closed minds like this.
OK, resume happy day! [/rant]
Wombat said:Is this a game for everyone? No.