I, personally, have always preferred "process of play" over "procedure of play"
A process is a series of steps you do to get to a conclusion or resolution.
Mechanics are among the steps you use during the process.
Communication is a tool used during the process, but it is not itself the process.
So, for D&D, the process of play for a generic non-combat action might be:
A process is a series of steps you do to get to a conclusion or resolution.
Mechanics are among the steps you use during the process.
Communication is a tool used during the process, but it is not itself the process.
So, for D&D, the process of play for a generic non-combat action might be:
- Player declares an action they want their PC to take.
- GM decides if there is any risk of failure, or consequences to failure.
- If there are no risks/consequences,
- GM narrates success.
- If there are risks/consequences:
- GM chooses what attribute or skill roll is appropriate, and target number/modifiers.
- Player rolls attribute skill/check, PC and GM modifiers are applied, result is compared to TN
- Result (success or failure) is narrated by GM.

