The "what classes do you allow" thread started me thinking. I don't see why one wouldn't much allow pretty much anything as long as it fits the campaign setting and is balanced. Taking this one step further, has anyone tried freely letting players make their own classes? How did it work for you?
Why bother with multiclassing to get the character you want when you can just create a new class that better fits the archetype you have in mind?
The ranger is a good starting point for this discussion perhaps. I know many people let their players change the ranger class, like letting them switch out ambi/twf for rapid shot, for example. The perennial rogue/fighter combo is another example. It is such a common class combination, so why not just create a new class that is a hybrid of rogue and fighter to fill this apparent vacancy in the class archetypes?
This is also built into the rules in the DMG. There is a section on being flexible with the classes and working with players to change them as needed to fit a character concept. Has anyone done this to the point where almost every player is, effectively, a unique class that they have designed for their character? Of course they would be subject to DM fine tuning for balance...
I think I really like this idea in concept and wonder how it would work out in practice.
Why bother with multiclassing to get the character you want when you can just create a new class that better fits the archetype you have in mind?
The ranger is a good starting point for this discussion perhaps. I know many people let their players change the ranger class, like letting them switch out ambi/twf for rapid shot, for example. The perennial rogue/fighter combo is another example. It is such a common class combination, so why not just create a new class that is a hybrid of rogue and fighter to fill this apparent vacancy in the class archetypes?
This is also built into the rules in the DMG. There is a section on being flexible with the classes and working with players to change them as needed to fit a character concept. Has anyone done this to the point where almost every player is, effectively, a unique class that they have designed for their character? Of course they would be subject to DM fine tuning for balance...
I think I really like this idea in concept and wonder how it would work out in practice.