Note that the flavor text says "foe" but the target doesn't. I agree with thewok that things like this sound bag of rats to me. There are other powers that allow moving allies, so I don't see a reason to allow some special consideration on this. The follow-up question would be "How about if I don't want to daze the target, can I just slide him?" I mean, that would certainly make them feel like they did something awesome. Slippery slope and all that.Compendium said:Command
You utter a single command backed by divine will that requires obedience from your foe, directing it to move as you wish or to fall to the ground.
EncounterCharm, Divine, Implement![]()
Standard Action Ranged 10
Target: One creature
Attack: Wisdom vs. Will
Hit: The target is dazed until the end of your next turn. In addition, you can either slide the target a number of squares up to 3 + your Charisma modifier or knock the target prone.
Note that the flavor text says "foe" but the target doesn't. I agree with thewok that things like this sound bag of rats to me.
There are other powers that allow moving allies, so I don't see a reason to allow some special consideration on this.
The follow-up question would be "How about if I don't want to daze the target, can I just slide him?" I mean, that would certainly make them feel like they did something awesome. Slippery slope and all that.
The question is "Can a target willingly get hit by a hostile power?" By RAW, I'd say no.
That said, let's look past RAW. This is certainly a very useful power, and it does have some very good utility when used on friendly targets. Looking at it, though, I believe that this power is pretty powerful when used on friendlies/ Say you have a cleric with a +4 charisma modifier. Right off, that's a seven-square slide. Since forced movement does not provoke OAs, you effectively have given someone a seven-square shift. Also, since forced movement is not affected by difficult terrain, you now have a seven-square shift that few things can really follow, making the daze a mere annoyance.
Now imagine a multiclassed sorcerer. That seven-square shift is now 11-12 squares at level 28. Even with the daze, that's a hell of an "Oh, s---!" power.
Then there's the cleric who might want to use this power on himself. He is a creature, after all, and a range of 0 is within the range of the spell.
As I said above, I'd say they need to hit the full defense in order to use the power.
Alternatively, I'd allow them to lower their defense as a free action--not against just the one attack, but until the end of their next turn. This isn't really a problem against stuff like kobolds and orcs, but against mind flayers and the like this can prove to be a very dangerous option, which might introduce some very interesting things to a game.
Rules As Written, yes. And, as written, the rules make no allowance for allowing a hostile power to hit you, no matter the source.There is no RAW ruling that would indicate one way or the other. You can't just state "by RAW" when there is nothing to read on the subject, since RAW literally means "read as written."
It depends on what you believe I'm saying should be disallowed. Using the power on an ally is totally allowed. Willingly being hit by an attack power has no rules basis at all. According to the rules, the only way to hit with an attack is to make an attack roll and meet or exceed the defense. There is no other way.So, your argument is that it shouldn't be allowed, because once per encounter it's actually useful?? That sounds extraordinarily misguided at best. You help one ally with positioning in exchange for screwing them out of most of their actions on their next turn. Sounds pretty fair to me.
I am having trouble finding this rule in the D20 SRD. Can you point it out for me? Also, if my talking about a cleric hitting himself with the power is a "strawman argument," then so is this. The discussion is about Fourth Edition--not any previous edition of the game.If you're DMing, you can rule it however you want. But I have to respectfully disagree, simply on the grounds that previous editions allowed for willingly taking attacks from allies without being forced to lower their defenses for all enemies. The ally in question already has to lose most of their actions during their next turn for taking this shot; making them a sitting target for every enemy in the area on top of it is just overkill.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.