Nyaricus said:Well, in my original post, I was requesting a fucs more on melee characters with some backup healing powers - thus full casters are really not what I'm looking for. And yes, while I'm full aware that druids and clerics are 'teh best!', I want more sword and less sorcerery.
I'm really considering that fighter/monk/pally/divine crusader combo. Maybe I could convince the DM to run gestalt to really use and abuse his campaign - then it'd be a pally/favoured soul all teh way! Or fighter/knight. Or barbarian/ranger. Oh well, maybe next time
cheers,
--N
I have a great deal of personal interest in trying to make the Divine Crusader a functional class. I really like the flavor of the class and I find it a really cool way to make a melee character work well at high levels.
Some things are obvious. One, is that the class needs to focus on buffs. Two, is that the choice of domain is brutally important.
I'd ask a DM if I could build my own Domain and forfiet the domain power for the choice of spells.
If I could do this I'd probably pick:
1: Nerveskitter or Critical Strike or True Strike
2: Wrathstrike
3: Haste
4: Polymorph
5: Righteous Might
6: Heal
7: Greater Teleport
8: Moment of Prescience
9: Miracle
If, instead, I had to pick an exisiting Domain my top chocies are: Travel, Time, Slime and Competition. In such a case, get a second domain for sure (my best reading of the rules suggest that this should work exactly like a Druid so one spell per level can be prepared form the second domain -- it isn't a lot but it really helps).
If I wanted to do this I would try something like:
Ranger 1-2/Fighter 1-2/Barbarian 1-2/Pious Templar 1 or Ranger 3/Divine Crusader 1 (Competition Domain)/ Seeker of the Misty Isles 1 (for Travel Domain)/Divine Crusader 2-10