Level 12 Batman Artificer

draconlord

First Post
Hi.

As the title might have already subtly implied, I'm trying to create a level 12 Batman Artificer. Any advice on magical items/spells/general gameplay would be highly recommended. Also, DCs are too low, but hey.
Here's the general concept so far:

Level 12 Human Artificer.
Gold: 88,000 to play with(standard)
Item Creation XP: The DMs giving me 6000 free xp, plus the basic bonuses artificers get. Obviously the other characters are leveling up a bit quicker, but with a batman build, I honestly doubt it's that big a deal.

Feats:
free Artificer ones, plus:
Extraordinary Artisan
Legendary Artisan
Wand Mastery
Craft Contigent Spell
Extend Spell
Persistent Spell
Quicken Spell
Two Weapon Fighting*
Double Wand Wielder*


The Double Wand Wielder chain doesn't seem to go well with the Batman theme. It's a tossup, really, since Etch Schema and Improved Homunculus(or Craft Construct) would be really cool. However, DWW allows some blasting potential to aid and abet the party's sorcerer, plus the ability to blast out a spell and then Dimensional Door away is invaluable.

Skills:
Except for UMD, idrc.

Scrolls/wands:
Now this is the most important part of being an artificer, especially a batman artificer. I could emulate every single spell from any spell list. Broken? a tad. At level 12, I could emulate up to 7th level spells. However, high-level scrolls are expensive as ----, so it's probably better for me to have a whole lotta low-level scrolls instead of one huge whammy(sorta like the fox vs. hedgehog argument)

Please tell me if there's any glaringly important spells I missed.(Note that unless stated otherwise, the minimum CL is assumed. Also unless stated otherwise, it's a scroll, not a wand). Oh, and I choose to use mostly PHB spells unless it's really good, because my group tends to get pissed if somebody checks the rulebook for twenty minutes during combat.

* asterisks are next to scrolls I'm not actually likely to use but are so cheap not being prepared for the contigency is just idiotic
Underlined are ones I'm very likely to use.
Bold spells are ones very likely to use during combat.

Level 0-1 scrolls/wand
Shield*
Comprehend Languages*
Wand of Cure Light Woundsx2
Eternal Wand of Cure Light Wounds
Scroll of Cure Light Woundsx5
Detect Evilx2/Detect Good/Chaos/Law
Detect Undead
Entrophic Shieldx3
Detect Magic
Read Magic
Jump*
Longstrider*
Expeditious Retreat
Featherfallx3*
Enlarge Personx3
Eternal Wand of Magic Missile
Unseen Servant*
Summon Monster I*
Summon Undead I*
Summon Nature's Ally I*
Grease*
Tenser's Floating Disk
True Strikex5
(heck, yes!)
Horrible Tastex2 ('cause it sounds nasty, that's why)
CL12 Scales of the Lizardx5 (like barkskin, but cheaper, only one minute, and personal, which means persistable)
Ebon Eyesx3
^wall of text.
 
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Level 2
Summon Monster II*
Webx2
Glitterdustx2
See invisibilityx2
Resist Energyx5(heck, yes!)
Hold Person(low saves, so meh.)
CL9 Wand of Scorching Ray x2
Minor Imagex2(Fun!Fun!Fun!)
Shatter
Knock
Spider Climb*
Rope Trick
Restoration, Lesser x5(cheap way to negate ability score costs from Exalted Deeds)
Silence*
Darknessx3(stacks well with Ebon Eyes)
Make Whole*
 
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As with any Batman build, you must have the Belt of Hidden Pouches, Magic Item Compendium p.74.

30 pockets, 10 visible, 20 magically hidden, each a mini bag of holding, holding 1/2 cubic foot of item, 6", 5lbs at 1/10 the weight, holding up to 150lbs at only 15lbs. Move action and command word to put things in and out of the 20 hidden pockets, and removing with the command word puts the item right into your hand (Great for when you're grappled and can't reach)!

Utility, Ha!
 


My horrible abuse of Shrink Item seems applicable to this concept.

Use the spell on a number of odd but potentially useful items, such as ladders, battering rams, barrels of water, wine, oil, big bags of marbles, flour, caltrops, an iron bridge 5x15 (with hand rails, of course), a couple of logs, half a dozen campfires, several gourmet meals (still hot, naturally), feather pillows, a cauldron or three of boiling oil, etc. In short, a Home Depot worth of chaos, at your fingertips.

Store each shrunken item inside a narrow brass tube a bit larger than a soda straw. Even though the spells will run out, the items can't expand to normal size because there isn't room inside the tube. That makes the spell effectively permanent, until you remove the item. As soon as you do, it expands and is usable. Putting it back, of course, calls for a new casting of the spell.

You now have Batman's utility belt. The Bat-Everything, whenever you need it.

Note that this does call for a DM to agree with that interpretation of how the spell works, and not all DMs will. The argument for this interpretation is as follows: Enlarge Person says that you can't use the spell to crush someone. They expand only as far as they have room to grow, then stop. There is no description in Shrink Item, or any related spell, that says how much force it will exert when it ends, so the limit on Enlarge Person is as close as I've been able to find.

The other requirement for using this properly is a slightly insane mindset while playing. If you haven't got that, don't bother. :)
 

yes, I've registered, etc. I couldn't find the "new post" functon, even though I searched several minutes.
You would think that type of thing would be obvious...
 


If you want to drive your DM crazy, you need to get Psychomatic Skin (armor) and then use Item alteration to give it an insight bonus rather than armor. That way, you can wear armor and combine the skin, for an awesome AC.

Since you are an artificer you can make scrolls of Righteous Might and especially Divine Power, one of the best buff spells in the game.

Only get the Artisan Feat that reduces gold piece costs. You will have a Dedicated Wright who can make items all the time, even when adventuring, and you will get XP for items by recycling old items (Retain Essence) You don't need to blow a feat on it.

Suggest Twin Spell if you are looking at massive wand damage. Wands of Scorching ray with Item Augmentation are pretty scary.

Most of these suggestions are not original to me. Go search for "The Unofficial Artificer Guide 3.0" which has a lot of ideas.
 

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