draconlord
First Post
Hi.
As the title might have already subtly implied, I'm trying to create a level 12 Batman Artificer. Any advice on magical items/spells/general gameplay would be highly recommended. Also, DCs are too low, but hey.
Here's the general concept so far:
Level 12 Human Artificer.
Gold: 88,000 to play with(standard)
Item Creation XP: The DMs giving me 6000 free xp, plus the basic bonuses artificers get. Obviously the other characters are leveling up a bit quicker, but with a batman build, I honestly doubt it's that big a deal.
Feats:
free Artificer ones, plus:
Extraordinary Artisan
Legendary Artisan
Wand Mastery
Craft Contigent Spell
Extend Spell
Persistent Spell
Quicken Spell
Two Weapon Fighting*
Double Wand Wielder*
The Double Wand Wielder chain doesn't seem to go well with the Batman theme. It's a tossup, really, since Etch Schema and Improved Homunculus(or Craft Construct) would be really cool. However, DWW allows some blasting potential to aid and abet the party's sorcerer, plus the ability to blast out a spell and then Dimensional Door away is invaluable.
Skills:
Except for UMD, idrc.
Scrolls/wands:
Now this is the most important part of being an artificer, especially a batman artificer. I could emulate every single spell from any spell list. Broken? a tad. At level 12, I could emulate up to 7th level spells. However, high-level scrolls are expensive as ----, so it's probably better for me to have a whole lotta low-level scrolls instead of one huge whammy(sorta like the fox vs. hedgehog argument)
Please tell me if there's any glaringly important spells I missed.(Note that unless stated otherwise, the minimum CL is assumed. Also unless stated otherwise, it's a scroll, not a wand). Oh, and I choose to use mostly PHB spells unless it's really good, because my group tends to get pissed if somebody checks the rulebook for twenty minutes during combat.
* asterisks are next to scrolls I'm not actually likely to use but are so cheap not being prepared for the contigency is just idiotic
Underlined are ones I'm very likely to use.
Bold spells are ones very likely to use during combat.
Level 0-1 scrolls/wand
Shield*
Comprehend Languages*
Wand of Cure Light Woundsx2
Eternal Wand of Cure Light Wounds
Scroll of Cure Light Woundsx5
Detect Evilx2/Detect Good/Chaos/Law
Detect Undead
Entrophic Shieldx3
Detect Magic
Read Magic
Jump*
Longstrider*
Expeditious Retreat
Featherfallx3*
Enlarge Personx3
Eternal Wand of Magic Missile
Unseen Servant*
Summon Monster I*
Summon Undead I*
Summon Nature's Ally I*
Grease*
Tenser's Floating Disk
True Strikex5
(heck, yes!)
Horrible Tastex2 ('cause it sounds nasty, that's why)
CL12 Scales of the Lizardx5 (like barkskin, but cheaper, only one minute, and personal, which means persistable)
Ebon Eyesx3
^wall of text.
As the title might have already subtly implied, I'm trying to create a level 12 Batman Artificer. Any advice on magical items/spells/general gameplay would be highly recommended. Also, DCs are too low, but hey.
Here's the general concept so far:
Level 12 Human Artificer.
Gold: 88,000 to play with(standard)
Item Creation XP: The DMs giving me 6000 free xp, plus the basic bonuses artificers get. Obviously the other characters are leveling up a bit quicker, but with a batman build, I honestly doubt it's that big a deal.
Feats:
free Artificer ones, plus:
Extraordinary Artisan
Legendary Artisan
Wand Mastery
Craft Contigent Spell
Extend Spell
Persistent Spell
Quicken Spell
Two Weapon Fighting*
Double Wand Wielder*
The Double Wand Wielder chain doesn't seem to go well with the Batman theme. It's a tossup, really, since Etch Schema and Improved Homunculus(or Craft Construct) would be really cool. However, DWW allows some blasting potential to aid and abet the party's sorcerer, plus the ability to blast out a spell and then Dimensional Door away is invaluable.
Skills:
Except for UMD, idrc.
Scrolls/wands:
Now this is the most important part of being an artificer, especially a batman artificer. I could emulate every single spell from any spell list. Broken? a tad. At level 12, I could emulate up to 7th level spells. However, high-level scrolls are expensive as ----, so it's probably better for me to have a whole lotta low-level scrolls instead of one huge whammy(sorta like the fox vs. hedgehog argument)
Please tell me if there's any glaringly important spells I missed.(Note that unless stated otherwise, the minimum CL is assumed. Also unless stated otherwise, it's a scroll, not a wand). Oh, and I choose to use mostly PHB spells unless it's really good, because my group tends to get pissed if somebody checks the rulebook for twenty minutes during combat.
* asterisks are next to scrolls I'm not actually likely to use but are so cheap not being prepared for the contigency is just idiotic
Underlined are ones I'm very likely to use.
Bold spells are ones very likely to use during combat.
Level 0-1 scrolls/wand
Shield*
Comprehend Languages*
Wand of Cure Light Woundsx2
Eternal Wand of Cure Light Wounds
Scroll of Cure Light Woundsx5
Detect Evilx2/Detect Good/Chaos/Law
Detect Undead
Entrophic Shieldx3
Detect Magic
Read Magic
Jump*
Longstrider*
Expeditious Retreat
Featherfallx3*
Enlarge Personx3
Eternal Wand of Magic Missile
Unseen Servant*
Summon Monster I*
Summon Undead I*
Summon Nature's Ally I*
Grease*
Tenser's Floating Disk
True Strikex5
(heck, yes!)
Horrible Tastex2 ('cause it sounds nasty, that's why)
CL12 Scales of the Lizardx5 (like barkskin, but cheaper, only one minute, and personal, which means persistable)
Ebon Eyesx3
^wall of text.
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