Chimera
First Post
My house rules for this kind of thing;
1> If you work with me to "retire" the character in an appropriate spot (ie, you're actively working with me to make this a living, breathing world), then you can start a new character at the same level and it doesn't count against you. The PC becomes an NPC under my control and remains on friendly terms with the party.
2> If you just want to drop the character, you can do so. Your next character is one level lower and it counts as one strike against you. The new NPC, much like a jilted lover, isn't likely to remain on friendly terms with the party. S/he will definitely expect a fair share of the group treasure immediately and may be actively hostile if you don't cough it up.
3> If you deliberately kill off the character, I expect the group to put as much effort into raising it as they would any other member. If raised, the new NPC decides to "retire from adventuring because it's too dangerous". They adopt a neutral stance toward the party. Your next character is one level lower and it counts as one strike.
4> If you don't raise them or you get them killed in an unrecoverable manner, then it counts as 2 strikes against you and your next character is two levels lower. It also seriously affects your reputation with hirelings and NPC allies.
Three strikes and you're out of my game.
May sound kinda harsh, but I note that if you're working with me, there are NO penalties.
You could effectively say "I'm going to play a 4th level Wizard student of the great mugwump for 3 sessions to get him some money, then retire him as a potion maker in the town of Podunk." Followed by "Ok, now I'm going to play a 5th level Druid of the white woods for 4 sessions and then retire him into the village of Needshelp to establish the Druids down in that neighborhood and give us an ally there." And I'd be perfectly happy with it as long as we can all work it into the game and the other players aren't bothered by it.
1> If you work with me to "retire" the character in an appropriate spot (ie, you're actively working with me to make this a living, breathing world), then you can start a new character at the same level and it doesn't count against you. The PC becomes an NPC under my control and remains on friendly terms with the party.
2> If you just want to drop the character, you can do so. Your next character is one level lower and it counts as one strike against you. The new NPC, much like a jilted lover, isn't likely to remain on friendly terms with the party. S/he will definitely expect a fair share of the group treasure immediately and may be actively hostile if you don't cough it up.
3> If you deliberately kill off the character, I expect the group to put as much effort into raising it as they would any other member. If raised, the new NPC decides to "retire from adventuring because it's too dangerous". They adopt a neutral stance toward the party. Your next character is one level lower and it counts as one strike.
4> If you don't raise them or you get them killed in an unrecoverable manner, then it counts as 2 strikes against you and your next character is two levels lower. It also seriously affects your reputation with hirelings and NPC allies.
Three strikes and you're out of my game.
May sound kinda harsh, but I note that if you're working with me, there are NO penalties.
You could effectively say "I'm going to play a 4th level Wizard student of the great mugwump for 3 sessions to get him some money, then retire him as a potion maker in the town of Podunk." Followed by "Ok, now I'm going to play a 5th level Druid of the white woods for 4 sessions and then retire him into the village of Needshelp to establish the Druids down in that neighborhood and give us an ally there." And I'd be perfectly happy with it as long as we can all work it into the game and the other players aren't bothered by it.
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