Raven Crowking
First Post
Gary Gygax said:It is reasonable to calculate that if a fair player takes part in 50 to 75 games in the course of a year he should acquire sufficient experience points to make him about 9th to 11th level, assuming that he manages to survive all that play.
50 games to reach 11th level, the fastest rate in this scheme, is a rate of advancement of 1 level per approximately 4.5 sessions. 75 games for 9th level, the slowest rate in this scheme, is 1 level per approximately 8.3 sessions. A mean average is 1 level per approximately 6.2 game sessions (based on averaging 50 and 75, and assuming the PC reaches 10th level). Note that this assumes survival, which would certainly slow the rate of level gain from this average.
It should be clear to anyone that this is a slower rate of advancement than 1 level per 3 sessions, as was expected in 3.x, according to its author.
In 3.x, the rate of advancement is not expected to slow between levels 1-20? What about earlier D&D?
Gary Gygax said:The acquisition of successively higher levels will be proportionate to enhanced power and the number of experience points necessary to attain them, so another year of play will by no means mean a doubling of levels but rather the addition of perhaps two or three levels.
Hmmm.
Again, if the question arises as to whether or not the expected rate of advancement in D&D has increased from earlier editions to the present, what must one conclude?
Gary Gygax said:As BLACKMOOR is the only campaign with a life of five years, and GREYHAWK with a life of four is the second longest running campaign, the most able adventurers should not yet have attained 20th level except in the two named campaigns. To my certain knowledge no player in either BLACKMOOR or GREYHAWK has risen above 14th level.
If the authors in question included enough potential XP for a far more meteoric rise (which a certain examination of older modules demonstrates), but said meteoric rise did not occur, one must conclude perforce that a large portion of the potential was not realized. I.e., monsters were not defeated, and treasure was not gained. Anyone failing to take this into account is creating a model not in accordance with the expected reality, and that model must be considered suspect.
RC
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