I always got the sense that "old skool" gaming was as RC just described.
Players showed up at the GMs house, and entered the dungeon.
the plot was "we want to find loot"
The challenge was very nearly players vs. DM, as the DM represented the dungeon and its puzzles.
Continuity was "whatever happened last time still applies". But since not a lot of focus was spent on "what happens outside the dungeon" there wasn't a lot going on in the world.
Running a game in this fashion would make it easier to handle shifting headcount (players missing sessions, new players). It would make it easier to deal with impromptu sessions (let me dig out my dungeon notes, ok, you guys left off here...what do you do next?)
I suspect that the campaign style changed when the stories moved out of the dungeon crawl. Once you start going to places, and then meeting and dealing with NPCs that aren't all hostile, you start running into other kinds of plots. And that further shifts players from PC vs. dungeon to PC vs. the campaign world, which can have a lot of variety of interpretation.
Players showed up at the GMs house, and entered the dungeon.
the plot was "we want to find loot"
The challenge was very nearly players vs. DM, as the DM represented the dungeon and its puzzles.
Continuity was "whatever happened last time still applies". But since not a lot of focus was spent on "what happens outside the dungeon" there wasn't a lot going on in the world.
Running a game in this fashion would make it easier to handle shifting headcount (players missing sessions, new players). It would make it easier to deal with impromptu sessions (let me dig out my dungeon notes, ok, you guys left off here...what do you do next?)
I suspect that the campaign style changed when the stories moved out of the dungeon crawl. Once you start going to places, and then meeting and dealing with NPCs that aren't all hostile, you start running into other kinds of plots. And that further shifts players from PC vs. dungeon to PC vs. the campaign world, which can have a lot of variety of interpretation.