freyar
Extradimensional Explorer
Thanks for all the comments so far, everyone!
Point taken about that!
I'd argue that the RAW actually suggest that overcoming any sort of obstacle (or even facing it) is sufficient for XP gain, and it doesn't have to be a life-or-limb-threatening obstacle. For example, you don't have to defeat an NPC or monster, just get around them on your way wherever you're going. (Then there are traps...) So IRL, I'd suggest that education (possibly even at the HS level) grants some experience. I'm not sure the rate, though, still thinking about it.
I'd agree, though I guess we might be starting at different comparison points. More below.
Just looking up the Knowledge and Profession skills, I'd like to suggest that this is more of a Profession check, since it's research, not recall (which is what Knowledge seems like). But this is a trivial point. The important thing about taking 20 is that it would take a lot of time. In 1905, Einstein published 4 papers solving 3 problems which had stumped all of the world's physics community for years. Not that I have experience solving that kind of problem (I only wish, since it would make finding a permanent job much easier!
), but even the best case scenario IME is months per problem. Maybe that's taking 20, though I'd feel more comfortable saying that's taking 10. And given the success rate of others, I'd peg this at quite a hard DC.
Incidentally, I'd say that taking 20 is comparable to Einstein's work on General Relativity, which took more than a decade.
True, you've done quite a good job. I guess my main quibble is with the degree of separation from everyone else and what the level of everyone else is. Based on the "community modifiers" and "highest-level locals" tables in the DMG (pg 139), a metropolis can easily have a 19th level expert (or higher), and I'd suggest this is perhaps the kind of spread we're supposed to expect. Anyway, I'd put Einstein higher than your average expert in a metropolis. So it's a matter of what we think the appropriate DC is.
BTW, very interesting comments about XP from education, commoners vs. experts, etc. And to everyone! I'm inclined to agree that the industrialized world has a bias toward experts, though there are probably quite a few commoners, too. Maybe divide into service/technology vs production sectors? I don't know. But I'd argue that most people (ignoring combat status) are beyond 1st level, though. Just my 2 cents.
Celebrim said:If we assume that ordinary individuals are 1st and 2nd level, then we are dealing with in a 20th level fighter someone that could face 300+ opponents in melee combat and defeat them handedly. We are dealing with someone who can fall from tall places reach terminal velocity and for whatever reason (destiny, superhuman toughness, luck, whatever hit points represent) and not be in mortal peril. We are dealing with someone that can easily and reutinely defeat a dozen well trained armed individuals with his bare hands.
Point taken about that!

By the book, absolutely none. Since this answer doesn't reflect our experience, it probably reasonable to suggest that there are ways of obtaining XP which are not reflected in the rules because they don't reutinely come up in play. For example, training. Simulated challenges overcome are still challenges overcome. They may not grant you XP at anything like a rate that would profit adventurers compared to killing things and taking thier stuff, but they are probably out there.
I'd argue that the RAW actually suggest that overcoming any sort of obstacle (or even facing it) is sufficient for XP gain, and it doesn't have to be a life-or-limb-threatening obstacle. For example, you don't have to defeat an NPC or monster, just get around them on your way wherever you're going. (Then there are traps...) So IRL, I'd suggest that education (possibly even at the HS level) grants some experience. I'm not sure the rate, though, still thinking about it.
The question of how much XP you obtain for training of a particular intensity is an interesting one, but since we've no widely accepted rules, it won't really help us answer what level Einstein was. A better approach is the pair of questions: "Is there anything Einstein did that the suggested character cannot do?" and "Is there anything that the suggested character can do that Einstein cannot?"
I'd agree, though I guess we might be starting at different comparison points. More below.
In the case of Einstein, I believe that my suggestion reflects Einstein about as well as the D&D rules can. A +22 bonus to a Knowledge skill means that you can sit down with a paper and pencil, 'take 10' and answer even the hardest and most obscure questions about that field of knowledge (DC 30). By taking 20, Einstein could answer questions of DC 42, which is a reasonable DC for hard problems for which no one has the answer too. But this is hardly the hardest problem that Einstein can answer. By taking 20, with the aid of an assistant such as his wife (+2 bonus from 'Aid Other'), books and journals in physics (+2 bonus from masterwork physics kit) or a lab, and other means of obtaining bonuses, the suggested 'Einstein' can answer questions approaching DC 50. I have no problem believing that solving even the most sophisticated problems can be considered to be succeeding in a series of smaller DC 50 challenges.
Just looking up the Knowledge and Profession skills, I'd like to suggest that this is more of a Profession check, since it's research, not recall (which is what Knowledge seems like). But this is a trivial point. The important thing about taking 20 is that it would take a lot of time. In 1905, Einstein published 4 papers solving 3 problems which had stumped all of the world's physics community for years. Not that I have experience solving that kind of problem (I only wish, since it would make finding a permanent job much easier!

Incidentally, I'd say that taking 20 is comparable to Einstein's work on General Relativity, which took more than a decade.
I would go further than that. My Einstein plays the violin (usually badly), has a reasonable amount of time invested in skills he's picked up from doing all the things that he does when he's not doing physics - like working as a patent clerk, for example. And he still has enough skill points for all of that, even as a 'lowly' 8th level character. So no, within the limits of the rules, there is nothing that Einstein could do that the suggested character couldn't do, and furthermore there is very little that the suggested character could do that Einstien couldn't do. The suggested character is somewhat better in combat than I would be perfectly happy with, but neither is that character a match for any sort of trained martial character.
True, you've done quite a good job. I guess my main quibble is with the degree of separation from everyone else and what the level of everyone else is. Based on the "community modifiers" and "highest-level locals" tables in the DMG (pg 139), a metropolis can easily have a 19th level expert (or higher), and I'd suggest this is perhaps the kind of spread we're supposed to expect. Anyway, I'd put Einstein higher than your average expert in a metropolis. So it's a matter of what we think the appropriate DC is.
BTW, very interesting comments about XP from education, commoners vs. experts, etc. And to everyone! I'm inclined to agree that the industrialized world has a bias toward experts, though there are probably quite a few commoners, too. Maybe divide into service/technology vs production sectors? I don't know. But I'd argue that most people (ignoring combat status) are beyond 1st level, though. Just my 2 cents.
