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Levels of Potions

setay

First Post
A healing potion is level 5 but easily affordable to a party of 1st level PCs. Does the fact that it is level five mean that the 1st level PCs can't use it, or just that it costs an amount that makes it the right price for 5th level PCs?:confused:
 

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CapnZapp

Legend
That level 5 potion is perfectly fine for a level 1 party to use.

Just like a level 5 sword can be used by a level 1 character.

The level thing should in 4E be read as "the approximate level when it's okay for the PCs to start creating them themselves".

However, you should soon find that generally, 4E characters won't have money enough to buy very many items above their level. Consumables aren't really excepted, because buying just one won't save your bacon, you need several.

So whether you enchant your own stuff or you regularly shop at Magic-Mart, you'll find that the best strategy is to opt for stuff around your own level. The stuff several levels above yourself is much better dreamed about (=found as loot in dungeons). :)
 
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CapnZapp

Legend
Exactly! :)

With prices increasing fivefold for every five levels, you should quickly realize items of about your level are affordable, items below your levels are trash, and items above your level are incredibly expensive (until you've leveled up for them to not be so overpowered anymore)

The really good stuff will come from loot - seldom will you have gold enough to buy something really neat straight out of a shop.

But if you do, then go ahead, assuming your DM lets you find a big enough store!
 

Falstyr

First Post
Character + lvl 4 is the margin. Anything higher is overpowering.

This applies to magic item and encounters.

A monster at such a lvl becomes nigh impossible to hit. And items are too powerful

a Lvl5 potion is char lvl1+4 so is acceptable.
 

Well, don't overstate that too much. I agree that generally the suggestion of PCs main items being in the range of level +1 to level +4 is best, but items are also generally speaking not all that game breaking.

I'd also say that items well below the PCs power level are far from "trash". In fact it may be a bit much the other way around. Especially when you start getting up into high paragon tier and above there are tons of much lower level items or versions of items which can be of very great value to the PCs and had at trivial prices. This is where the daily use limits and slot restrictions really help. Even so you can still run into PCs with backpacks full of implements and such.

Healing potions are a particularly oddball item. They have to be both good enough to be worth paying for and yet bad enough not to be worth using at levels where they are trivially cheap. The fixed HP gain solution actually seems to work pretty well for that. At lower heroic a healing potion is not bad and the cost is enough that PCs won't generally be able to carry vast numbers unless they want to skimp a lot on other stuff. Once you get up towards paragon tier they are dirt cheap, but 10 HP is not worth the cost of a surge. It ends up working out OK. Low level PCs will usually have a few of them around for emergencies and high level PCs will too. Neither group being too overly eager to drink one down, just for different reasons.
 

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