That's why I would suggest dropping spellcasting and focusing the mechanics entirely on an enhanced, scaling wildshape feature.If you want to go full "Doric" mode... other things needed would be:
- Change the form of your wild shape as a bonus action without needing to activate a new wild shape
- Spend spell slots to Wild Shape into forms not usually attainable by Wild Shape
I had a similar thought quite a while ago: a system where there's some sources of power (martial, arcane, divine, focus, primal, etc), and a way to convert from one to the other with imperfect efficiency.I think in my ideal D&D we would have something like:
Warrior Classes: use combat based mechanics (i.e superiority dice for maneuvers)
Expert Classes: use skill based mechanics (i.e. superiority dice for tricks/talents)
Magic User Classes: cast spells
Priest Classes: use channel divinity/ nature to do magical things, but not spells