D&D 5E Leylines?

Zardnaar

Legend
Intersections don't matter to much but I might upgrade sites to the next category.

Two weak leylines might create a strong one. Weak ones are everywhere by default except worked land etc.
 

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dave2008

Legend
Spells work normally but leylines enhance them.

Minor can power level 1-3, sting 4-6, Titanic 7-9.

You roll a d10 for the effect if tapped.
That's similar to one of my thoughts, but I like the idea that you need them to cast certain magic even better. As another poster mentioned, it would be a great way to limit teleport.
 


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