Creamsteak
Explorer
You may select any of these races:
Breton
Drow
High Elf
Human
Lizard folk
Orc
Imp
Wood Elf
You may select any Classes or Prestige classes and Feats from these books:
Players Handbook
Psionics Handbook
Dungeon Master's Guide
Manual of the Planes
Deities and Demigods
The Splat Books (Class Books)
Notes: Maximize all Hit Dice.
Starting Gold: Check with me, 5th level package is currently 3000 gp.
Spell Lists: Check with me on Necromancy and Illusion spells. All 0 level and 1st level spells exist, and all 2nd level Illusions still exist, however many Necromancy (especially any that create undead) and Illusions (especially Shadow Conjuration/Evocation) are non-existent in the Campaign World.
New Experience Table
Level/Experience
1/0
2/500
3/1500
4/3000
5/5000
6/7500
7/10500
8/14000
9/18000
10/22500
Breton
Drow
High Elf
Human
Lizard folk
Orc
Imp
Wood Elf
You may select any Classes or Prestige classes and Feats from these books:
Players Handbook
Psionics Handbook
Dungeon Master's Guide
Manual of the Planes
Deities and Demigods
The Splat Books (Class Books)
Racial Selections - Old Method
Aasimar (Breton) 42 Points – As Aasimar with +4 Heal, and +4 Knowledge (Religion)
High Elf (High Elf) 42 Points – As High Elf with +4 Alchemy, and +4 Knowledge (Arcana)
Tiefling (Imp) 42 Points – As Tiefling with +4 Diplomacy, and +4 Gather Information
Human (Nord) 42 Points – As Human with Electricity Resistance 11+Class Level, Cold Resistance 7+Class Level, and Shocking Grasp 1/day as a 1st level sorcerer.
Human (Redguard) 42 Points – As Human with Rage 1/day, not winded after rage, and +4 on Fortitude saves against Poison or Disease.
Wood Elf (Red Elf) 42 Points – As Red-Elf with proficient in all bows and crossbows, and with free Weapon Focus in a single type of Bow or Crossbow.
Drow (Dark Elf) 36 Points – As Drow with Fire Resistance 11+Character Level, No Light Blindness, Male and Female receive +2 Cha.
Lizardfold (Lizardfolk) 36 Points – As Lizardfolk with base movement of 40 ft, and immune to poison.
Orc (Orc) 42 Points – As Orc with Armor Proficiency (Light, Medium, and Heavy), Shield Proficiency, Weapon Proficiency (Simple and Martial: all), and No Light Blindness.
Racial Selections - New Method
Argonian ECL+2. +2 Str, +2 Con, -2 Int. +2d8 HD. +1 base attack. +3 Ref. +5 natural armor. -3 ranks/skill, +6 Jump, +8 Swim, +4 Balance. Multiattack, Immune to Poison, +4 Fortitude Bonus to Resist Disease. Base Speed (40 ft.). Weapon Proficiency (Greatspear & Javelin).
Breton ECL +1. +2 Wis, +2 Cha. +2 Listen, +2 Spot, +4 Heal, +4 Religion, Spell Resistance 7+Class Level. Casts Light 1/day as a 1st level Sorcerer. Acid, cold, and electricity resistance 5.
Dark Elf ECL +2. +2 Dex, -2 Con, +2 Int, +2 Cha. +2 Listen, +2 Search, +2 Spot. Elf Traits. Spell Resistance 11+Class Level. +2 Racial bonus to Will saves against spells/spell-like abilities. 1/day - dancing lights, darkness, and faerie fire as a 1st level sorcerer. Darkvision 120 feet. Light Blindness. Fire Resistance 5+Class Level, Damage Reduction 1/-.
High Elf ECL +0. -2 Str, +2 Dex, -2 Con, +2 Int. +1 on all Saving Throws. +4 Alchemy, +4 Arcana, +2 Listen, +2 Search, +2 Spellcraft, +2 Spot. Elf Traits. Elf Weapon Proficiencies.+2 Alchemy, +2 Arcana, +2 Spellcraft, +1 to all Saving Throws
Imperial ECL +0. +2 Dex, +2 Int, -2 Cha. +2 Bluff, +4 Diplomacy, +2 Hide, +4 Gather Information. Fire, Cold, and Electricity Resistance 5. 1/day - Charm Person, Darkness as a 1st level sorcerer. +2 Bluff, +2 Diplomacy, Imperial Weapon Proficiency (Imperial Longsword, Imperial Crossbow).
Khajiit ECL +0. +2 Con, -2 Cha. +2 Hide, +2 Move Silently, Nezumi Traits (Oriental Adventures). +2 Hide, +2 Jump, +2 Move Silently, +2 Reflex, -2 Will.
Nord ECL +0. 1 extra feat. +1 skill (ranks = level +3). +2 Weaponsmithing, Cold and Electricity Resistance 5, Nordic Weapon Proficiency (Broadsword & Broadaxe), Shocking Grasp 1/day as a 1st level sorcerer.
Orc ECL+0. +4 Str, -2 Int, -2 Wis, -2 Cha. +4 Armorsmithing, Rage 1/day, Orc Armor Proficiency (Goliath & Juggernaught Armor).
Redguard ECL +0. 1 extra feat. +1 skill (max ranks = level + 3). +2 Climb, +2 Jump, +2 Fortitude, +2 Reflex. Base Speed (40 ft.).
Wood Elf ECL +0. +2 Dex, -2 Int. +2 Listen, +2 Search, +2 Spot. Elf Traits. Elf Weapon Proficiencies. +2 Balance, +2 Tumble, Speak to Plants & Animals 1/day as a 1st level Sorcerer, +1 Attack Bonus to Bows and Crossbows.
Notes: Maximize all Hit Dice.
Starting Gold: Check with me, 5th level package is currently 3000 gp.
Spell Lists: Check with me on Necromancy and Illusion spells. All 0 level and 1st level spells exist, and all 2nd level Illusions still exist, however many Necromancy (especially any that create undead) and Illusions (especially Shadow Conjuration/Evocation) are non-existent in the Campaign World.
New Experience Table
Level/Experience
1/0
2/500
3/1500
4/3000
5/5000
6/7500
7/10500
8/14000
9/18000
10/22500
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