(LHHS) [Mini-Game] Kobold Empire: We do this for Kurtulmak! (I)

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Praka offers to throw his canvas over the pit, and covering the edges with some smaller rocks, so the rats can't escape.

All we need now is a nice illusion spell, and this will be our first pit trap. When one falls in, he'll be eye in eyes with 20 hungry rats. (not lethal, but a nice punch anyway :D)
 

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5 ft deep isnt that good :p But hey, it it'll work it works, seems like a decent idea to me! Else I've got another sleep spell left and we'll do this again hehe. If it all goes well we'll attempt to sleep through the night. WITH some MALE watchkeepers :p
 


The Forsaken One said:
5 ft deep isnt that good :p But hey, it it'll work it works, seems like a decent idea to me! Else I've got another sleep spell left and we'll do this again hehe. If it all goes well we'll attempt to sleep through the night. WITH some MALE watchkeepers :p
That's all you had time for. Also, note that the interior of the cave is solid rock most of the way through.
 

Next morning I'll offer to start creating some pit traps, since I'm quite adept at creating traps and stuff... and I have a shovel :p Timothy, care to help me out with that?

After we've done a few of them I'll go out and search for some herbs and usable plants with the druid and ranger. But after they finished exploring another bit of the cave.
 

Kyp will take first watch and if nothing happens will explore the next part of the caves to the left again. (always following the left wall around.)
 

Trapmaking is a lot safer than exploring, So I'm with ya.
Although I do need my own rooms.
I'll claim them later on, Still got enough canvas and caves left.


OOC: does anyone have an illusion spell the cover the canvas with? Don't think it says so on anyone char sheet, so that might be a problem.
 

I assumed the best possible situations for your camp, and made assumptions that you wouldn't make any stupid mistakes. Now, to kick start the real adventure here...

The Kobold's Hole, Day 1
The night was absolutely terrifying, but comforting in it's own 'special' way. Gruegel mountain, as you soon discovered, is full of life. Screaming, haunting, clapping, clanking, scowling, howling fears stream on through the caverns deepest recesses. Things have moved in here well before you, waiting for a new uninvited guest to munch on.

Rock-Worms, tiny little insects that devour solid stone, have turned the solid rock walls into tunnels in places, concealed from most observations, but sometimes barely visible.

Morning arrises, things are damp, food isn't exactly made ready on it's own, and things slow down during the day, when the prowlers below sleep.

So boys, what's for breakfast, who's cooking, and what's everyone doing? I plan on dealing with this in three seperate mini-adventurs per day, then I'll surmise the night and then we can rince and repeat until your safe haven is truely yours, and not the things unknown that lurk nearby.
 

Kyp will check the tracks left behind by any of the creatures to see if they are ones he can identify. He will then continue to explore. He will instruct the others to fortify their new home.
 

"First things first, gang. We need foods. Who's coming foraging?"

Daris will go foraging for some berries, and cast goodberry on them when she does, eating one, giving 1 to anyone who comes with her, and whatevers left she'll bring back. Also, if we can't find any good drinking water, she'll fill a few waterskins with Create Water.
 

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