Librum Equitis Vol. I

HellHound

ENnies winner and NOT Scrappy Doo
Formerly an Ambient Inc Product
Literally "the book of the chevaliers / respected class", Librum Equitis is our flagship d20 product, a book of Prestige Classes suited to any d20 fantasy game environment. Included in LE1 are classic ideas such as the Swashbuckler and the Sniper, as well as several military classes, to bizzarities such as the Corpulent (a priest of greed or gluttony who grows... and grows... and grows...) and the PsychoPyretic (someone who transforms his rage into psionic heat).

Contains 100% crunchy bits! 22 Original Prestige Classes! Bounty Hunter, Chosen Warlord, Corpulent, Dark Minstrel, Dirty Monk, Feral Ravager, Imperial Crossbowman, Initiates of Cordun, Knight Channeler, Longbowman, Lord of Sorcery, Military Archer, New Treant, Phalanx, Practical Ones, PsychoPyretic, Raserei, Sniper, Swashbuckler, Tainted Warlock, Two-Fisted Sorcerer of Targ, Zombie Master. All formatted for easy printing and inclusion in your home rules: one prestige class per page.

This product is now out of production. The content of this book is available in print from Mystic Eye Games, and has now also been added to the Librum Equitis Compiled PDF.
 

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I'll give an analysis of all 22 prestige classes so you can make a properly informed decision. Please note that I do not care at all about the lack of art nor about wasted space so that has no influence on my rating. I did not expect new spells or feats. I expected some good prestige classes but was very disappointed.

Here’s a little lesson on value: this PDF has 18,500 words for the prestige classes. This is about 17 pages in a WOTC core book. I'm paying 3-4x as much for content that is about 33% of the quality. This makes me very unhappy. I gave sword and fist a 1 and this product reminded me of sword and fist a lot (including the lack of ex, sp, and su on the abilities). If this had been a free download on a fan website it would have been a different matter.

My complaints:

1) Why give existing abilities new names? Stick with the existing format. Sneak attack is sneak attack, calling it brutal attack doesn't help anything.

2) Prestige classes should stack with base classes whenever possible. Don't start every ability over at 1st level or make up a new name for an existing ability (see rule 1) so it won't stack.

3) When you add abilities, make sure to mark them Ex, Sp, and Su.

4) Don’t “fix” what not broken and don’t break rules that shouldn’t be broken.

5) Don’t make a class out of a feat.

On to the analysis:

Classes marked with * are not total disasters and can be salvaged with a little revision.

The format is (class name) (# of levels) (NPC only)
2nd line is commentary

Bounty Hunter 10
Hello, this is WoTC calling. We want our class back. In case you didn't notice Star Wars is NOT open gaming material. Reducing the chosen target by 1 and sneak attack by 2d6 and adding skill focus and 2 exotic weapon feats does not make this original material. The cut and paste of the chosen target ability description did not go unnoticed. This class is decent but it wasn't written by the authors. I liked it better the first time I read it (in Star Wars.) Adding alertness at a Prereq and requiring 3 more skill ranks for gather information do nothing to improve this class. A fresh interpretation, such as the Bloodhound from MotW, is what was needed.

*Chosen Warlord 10
Warpriest anyone? but not as good. Would work better if adapted for OMCS. Level 10 class power does not fit with class at all.

Corpulent 10 NPC
Doesn't continue advancement as a cleric, text doesn't match chart and seems weak over all. Does get 9th level spells 4 levels early but I'm not impressed. What 3 domains would the corpulent have? A suggestion would have been nice here, maybe even creating 3 domains and publishing them with the class? Handy tip: A corpulent can be defeated by casting antimagic field and shooting/throwing things at it.

*Dark Minstrel 10
Doesn't stack with bard, but should. Has own spell list, but shouldn't.

Dirty Monk 10 NPC
A monk with 3 levels of rogue. Fails to clarify uses of monk stunning ability for powers. Doesn't matter though as the Dirty Monk will never live long enough to use all his stunning attacks in a normal combat. Typical of the sloppy design of the product,

Feral Ravager 10 NPC
This is really more a fighting style from The Quintessential Fighter than a prestige class. If you take exactly these feats then you get these powers. Nothing 10 levels of fighter couldn't do. Has a “10' step” (which I think is a bad idea) and unlimited attack abilities (which is even worse).

*Imperial Crossbowman 5
OoBI for crossbows. Crossbows are slow, that's why fighters use bows. Too high level to be used as troops on a battlefield though. Could be taken by a PC, but won't.

*Initiates of Cordun 10 NPC
Merges arcane/divine/spontaneous ala Geomancer or True Necromancer.

*Knight Channeler 10
Cleric BAB for a fighter's class. Makes the turning substitution feats from DoTF free actions (as they should be) and give a bunch of turning attempts to power "channels" (their name for turning substitution feats). Ok, except for cleric BAB and the odd non-stacking turning ability. I would have just make channel attempts because no 10th level character is going to use a 2nd level turning ability especially when the whole point is to power your channels.

*Longbowman 10
Interesting way of trading melee ability for ranged attacks. Rogue BAB and sneak attacks but large bonuses to ranged attacks that more than compensate for lost BAB. This is really a 15 level prestige class (see sniper) 3000'+ range attacks are over the top.

*Lord of Sorcery 5
Pick a school, take prohibited school(s) like a specialist. Spontaneously cast spells of that school. Simple enough and balanced.

*Military Archer 10
Very slight variation on the longbowman, double point blank shot instead of sneak attack. Suffers from lack of compatible mass combat system. Suitable for archers in mass combat as a 1st level warrior can enter.

*New Treant
Variation on dragon disciple. 7/10ths spell progression, get to be large, get tree wildshape, age slower. Barkskin ability could be better defined but you can make some personal ruling. Space is free, why not reprint the stats for the different forms of the New Treant instead of making people look them up?

Phalanx 4 NPC
Too high level to be troops in mass combat, useless for adventures. This is really just the phalanx formation feat from of the FRCS books and a new imp. phalanx formation feat that doubles the bonuses of the first feat. What is a +4 will bonus for?

Practical Ones 10 NPC
A assassin/ninja cross from DMG/S&F respectively. 60' blindsight? I don't buy the explanation.

PsychoPyretic 10
Gee, 10 levels dedicated to a Psionic Combat system that 90% of people scrapped. Nice one. I’ll admit psionic prestige classes are harder to make then others but this is better left alone.

Raserei 10
Lots of math, triple the damage of the first attack and that's the damage that must be deal in subsequent attacks unless the attacks of the 2nd party should exceed the threshold of the 1st party then triple the value of the second party should be added to the running total of the first party and sum value of criticals by the first party should be added to the damage of the second party and tripled. All this when the barbarian class does pretty much the same thing.

*Sniper 5
This is just an extension of the longbow class with no new abilities. This is tantamount to false advertising. I'm not getting my 22 prestige classes. You can't even take this class without taking the longbow class.

Swashbuckler
Canny defense, where have I seen that before. Does pressing attack expose you to AoO's? I would think so and with a -2 AC penalty, that must hurt. Is pushing someone into a wall supposed to make them go prone? Too many undefined aspects of abilities.

Tainted Warlock 10 NPC
Lose 7 caster level progression and gain one permanent negative level to add +2d8 to single target spells on failed save (unless it is disintegrate or slay living as specifically mentioned in the text as having damage added on either a successful or failed save, lets see that's DEATH+2d8 on a failed save.) That's great. This is in a 3 way tie for stupidest class in the bunch. I'm serious, that's what the whole 10 levels does. D4 hp and wizard's BAB if you were wondering. Anyone who thinks this class is balanced has no understanding of the concept. Lets compare 10 levels of this class to 10 levels of commoner. The commoner has better HP, BAB, fort, ref, more skills and an additional choice of feat. The warlock has better caster progression, better will save, 17 bonus spells (3 6th, 8 5th, 6 4th) and +2d8 damage (enhanced lace from BoEM) to single target spells and the unholy lace ability from BoEM. Who comes out on top? Its practically a tie.
Look to the AEG product Undead for what classes like this should be like.

Two Fisted Sorcerer of T'arg 10
Lose 4 caster levels for 3 rounds of haste per day. Hmmm, why don't I just learn haste as a 3rd level spell and skip this whole class. The third contestant for stupidest class. I could redesign this class so that it didn't suck. Still spell is a prereq because?

My redesign: Full caster progression, student of perfection, certain touch spells as a free action, twin spell feat applied to certain spells.

Zombie Master 5 NPC
Command twice as many undead. This is a whole prestige class? This is a feat in Quintessential Cleric. A wizard would get better fort saves and an average of 1 extra hp per level from this class but any other undead focused PrC would be better than this. Zombies are not exactly the top tier of undead. The ability to bolster undead and empower zombies are not very useful. A Master of Shrouds can summon 56 SPECTRES which are as a powerful as about 1000 zombies.

There are 10 salvageable original classes of which 4 are essentially the same which leaves 7 different classes out of 22. That's pretty abysmal in my book.
 

Librum Equitis, Volume One

The strange synergy of the d20 and Open Game licenses and the wonderful world of online publishing have spawned a small industry of game companies hoping to ply their d20 wares. One of these is Ambient, Inc., which seems to have sprung up out of nowhere.

Some of these companies produce stuff that is not worth the paper that they are printed on . . . and considering that they do not come printed on paper, that is saying a lot. So is Ambient worth the plunge?

Well, if I did not know the author (M. Jason Parent) in some capacity, I might have been inclined to pass this one up. It just so happens, however, that he is one of the staff members at the Realms of Evil website, and I have seen his ability to spin a prestige class. So I gave it a look.

Librum Equitis, Volume One is quite simply a collection of prestige classes for use in typical d20 system fantasy games. Most products that feature prestige classes also feature a menagerie of other material, such as background material, feats, and spells. Yet not here. Librum Equitis, Volume One is just prestige classes, and as the author put it, "nothing more, nothing less."

A First Look

Librum Equitis, Volume One is a 34-page PDF format download, priced at $5.00. The document takes advantage of the bookmark feature of the PDF, making it easy to jump right to the class you are looking for.

The first page is a mock book cover with a title depicting a claw shaped stamp on a rose-hued pattern. The remainder is black and white and is totally devoid of any art. The layout is generally decent without any major gaffes. The text is clear and readable and has a good typeface density. The paragraphs use rather deep indentation, however, which I found somewhat jarring. The entries are spaced such that each prestige class starts on a new page. This causes some wasted whitespace.

Librum Equitis, Volume One is available online at www.rpgnow.com.

A Deeper Look

It is typical for me to break out the prestige classes one by one in any review that I do. As this product is just prestige classes, though, and some of them have some strong associations, it behooves me to analyze them by categories:

Missile Weapon Oriented Prestige Classes

There are a number of prestige classes devoted to the pursuit of combat. Heading up the list, there are no less than four missile weapon oriented prestige classes: the imperial crossbowman, the longbowman, the military archer, and the sniper.

The last three of these share a common mechanical approach. Each of them only have a "medium" BAB advancement, but have a class ability with their chosen weapon that gives them a competence bonus large enough that they are slightly better off than a warrior of the same level with their chosen weapon. I thought that this was pretty slick mechanically speaking, and balanced since it does consume the character's class abilities.

The only drawback to this is the fact that the primary weapon bonuses from different classes technically should not stack since they are all the same type of bonus. A sniper requires another class as with the primary weapon ability as a prerequisite, so by the letter of the law it would get little more out of the ability. Considering that these classes deliberately have an impugned BAB to help pay for this ability, that would make this class very weak. This could be easily remedied by inserting an "all levels stack for the purposes of this ability" tag, similar to the one for the many classes that have the uncanny dodge ability, or by clarifying that they stack.

The imperial crossbowman is a short (5 levels) prestige class. It starts with the ability to use any crossbow regardless of type or exotic quality, and a "brutal shot" that is basically a sneak attack. The pinpoint accuracy class ability, OGC material cribbed from Sovereign Stone, lets the character generate an attack bonus by aiming over several rounds. The only ability I find questionable is penetrating shot, which lets the crossbowman attack as a ranged touch attack by taking a full round action. This struck me as a touch giving, as by these rules even a dragon's impressive natural armor is as butter to the crossbowman. It does not seem like this ability meets the intent of the touch attack rules.

The longbowman is specialized in hitting targets at extreme range. In addition to the primary
weapon ability already mentioned, the longbowman's abilities extend his range increments and at higher levels allows him to fire beyond 10 range increments.

The military archer is an archer trained to fire his weapon as part of a unit. A human character can be qualified to take a level in this class at 2nd level. In addition to the primary weapon ability, the military archer receives bonuses when firing against massed units, as well as improved versions of the Rapid and Point Blank Shot feats.

The sniper is a short (5 levels) prestige class. As mentioned, it requires the primary weapon ability of one of the other classes as a prerequisite. In addition to its own primary weapon ability, the class gets a bonus to Spot checks, an improved pinpoint accuracy ability (as described above), and a sneak-attack like ability that can be used at very long range.

Melee Oriented Prestige Classes

There are a number of classes whose abilities primarily optimize their ability to engage in melee combat in some fashion.

The chosen warlord is a warrior type (or occasionally a cleric or paladin) devoted to a deity with the war domain. The chosen warlord can inspire courage, receive a personal blessing to aid her in combat, bless others, and smite enemies. At first glance, I did not like the spirit of the fray ability, which simply doubles the character's attacks; however, if you think about it, it is not that much more powerful than a haste or whirlwind attack in most circumstances.

The dirty monk is quite simply an unarmed combatant that does not quite have what it takes to be part of a normal monastic order and so goes to less reputable dojos for training. Dirty monks receive some basic abilities of the monk, but learn a variety of dirty tricks in lieu of standard monk abilities. The base attack bonus advancement of the dirty monk is listed as a wizard's, but I spoke to the author who assured me this was in error.

Feral ravagers are humanoids or giants with a natural reach of 10 feet or more that have learned to use their girth to roll over smaller creatures. The feral ravager receives a variety of abilities that lets it take advantage of its great size and reach.

The knight channeller is a warrior who learns to use positive energy in different ways. This does include turning undead, but that is really not the class' forte. At various levels, the knight channeller can choose from a list of various abilities that she can use by channelling positive energy, such as improving weapon threat range, knocking enemies back, or providing energy resistance.

Similar to the military archer, the phalanx is a specialized prestige class available for low-level characters as part of a unit. The phalanx receives benefits in combat when acting as part of a unit, including receiving the benefits of one-quarter cover and bonuses to Will saves, trip attempts, and so forth.

The raseri are members of an undisciplined race who can go into a sort of improved berserker rage. This rage is similar to the barbarian's, but has the hazard of having the razeri turn against allies. They receive improvements to their berserking ability, as well as other combat techniques such as cleaving.

Rounding up this category is the swashbuckler, a witty, agile fighter. Swashbucklers can use their Intelligence as a bonus to AC and Reflex saves. As they go up levels, they receive fairly standard abilities such as evasion, as well as a few abilities that stem from the swashbucklers brand of combat, including uncommon footing (negates penalties in combat due to fighting while standing on unusual surfaces) and pressing attack (can force an enemy back and cause an AC penalty).

Arcane Prestige Classes

What prestige class compilation would be complete without a few prestige classes for the bards, sorcerers, and wizards in your party?

The dark minstrel is a strange twist on the bard. The dark minstrel must have witnessed a great tragedy, and now relates the morose tale to others. The class gains a number of music related abilities similar in nature to the bard's, except with a more "disturbing, haunting" theme to them. For example, song of sorrow causes opponents to suffer morale penalties to attacks and Will saves, and cacophony causes confusion. In addition, dark minstrels have their own spell list and advancement, which is different than the bard's spell list.

Lords of sorcery are wizards who have learned to cast some of their spells spontaneously, as a sorcerer does. Lord of sorcery is a brief (5 levels) class. The character must choose a specialty school and barred schools (or additional barred schools) as a specialist does. As they rise in level, they gain the ability to use spells of higher and higher levels in the chosen school spontaneously.

Tainted warlocks are spellcasters who harness negative energy and add it to their spells to inflict additional damage. At higher levels, they can boost the power of their spells against good creatures. Though simple, I like the idea of the tainted warlock. The tainted warlock, however, only receives one spellcaster level per 3 tainted warlock levels, and only receives bonus spells at the other levels. Considering this tends to reduce the basic damage the warlock inflicts, I thought that this was over-compensating for the abilities that they get and so the tainted warlock ends up a little weak. (It is an idea I will rewrite for my own use, however.)

Two-fisted sorcerer of T'arg is probably the most unique class in the bunch. Yet like the tainted warlock, it is a simple idea with a lot of charm. The two-fisted sorcerers are a band of brawling sorcerers (Ambidexterity and Improved Unarmed Strike are entry requirements). Two-fisted sorcerers gain the ability to cast two spells simultaneously. At first they can only do it with 1st-level spells once per day, but as they gain levels, they acquire the ability to cast higher-level spells and use the ability more often.

Divine Prestige Classes

There are a couple prestige classes intended primarily for divine spellcasters.

Corpulents are the chosen priests of deities of greed and gluttony. As they gain levels, they grow in girth and get slower, but eventually gain abilities to envelop damage resistance and the ability to envelop smaller creatures.

The new treant is a druid or nature-oriented cleric that is chosen by the treants to become more like them. The new treant slowly gains qualities of trees and gains the ability to wild shape into plant-class creatures. At low levels, this is a simple tree; but at high level, this can be something useful such as a carnivorous tree, a shambling mound, or (eventually) a treant.

Mixed Magic Prestige Class

There are a few classes that can be used by either arcane or divine spellcasters.

The initiates of Cordun are followers of an ancient cleric/sorcerer named Cordun. To become a member of the class, you must have access to 4 spells on a special list in the book, and 4 necromantic spells. Initiates gain the ability to give up some of their existing spells or spell slots and use them as a pool from which they can cast initiates of cordun spells or necromancy spells. This is a nice spin on a necromantic cult, and a nice alternative to the true necromancer in Tome & Blood. It also occurs to me that this class is a good fit story wise for the cult depicted in Fiery Dragon's Swords Against Deception adventure in To Stand on Hallowed Ground.

The zombie master is a divine or arcane spellcaster that strives to improve her mastery of animated zombies. The zombie master gains the ability to control more undead, bolster them against turning attempts, and eventually the ability to use her animation spell spontaneously. This class may be a little powerful for arcane spellcasters, as the class has better hit dice and better saves than wizards or sorcerers, and also has full spellcasting advancement and a decent selection of abilities.

The Stragglers

Of the remaining three classes, one is psionic in nature and two rely on pure skill.

The bounty hunter's forte should be apparent: the tracking down of fugitives of some sort. Bounty hunters have a selection of skills to aid them in this pursuit, in addition to a sneak attack ability, bonuses against their chosen target, and a penchant for exotic weapons.

The practical ones are essentially assassins that do not use magic. They have many of the non-magical class abilities of the DMG assassin (such as sneak attack, death attack, poison use, and uncanny dodge), but they also gain a number of talents useful in their profession, such as an extraordinary ability to conceal small weapons, a blindsight ability, and the ability to move more rapidly while using Hide and Move Silently.

The psycho pyretic is a psionic character who has learned to master emotions of rage to launch withering psionic assaults. As they advance, psycho pyretics gains additional psionic power points from their inner anger, learn to increase the DC of their psionic attacks and manifest them more quickly, and learn a new psionic attack mode, brain burn.

Conclusion

If you have a taste for prestige classes, Librum Equitis, Volume 1 is probably a must buy for you. The concepts herein are good, and for the most part they are well executed (in some cases I daresay they are mechanically quite clever). I found a few of the classes underpowered (such as the tainted sorcerer), and a few I would tone down just a bit, but on the whole a much better selection than most printed products give you.

That said, in comparison to other products of the same type, Librum Equitis is not quite king of the hill. There are other $5 PDFs that are just as imaginative, but have better presentation. The effects of presentation are not lost on me: some art might have better brought the prestige class concepts to life, as I found was the case with Tome & Blood. Further, if you are going to have a book of just prestige classes, some ways of rounding it out to make it feel more meaty would have been nice. For example, new spells for some prestige classes or sample characters might have been just the right touch to put this baby over the top.

Still, $5.00 for a nice selection of prestige classes is not that much to ask, and I know I will use many of them and I am not the least bit disappointed with my purchase. Ambient earned my money with this one.

-Alan D. Kohler
 

Librum Equitis is a "niche book" - meaning it is tightly focused and addresses only a very limited portion of the game. It is a book of prestige classes for the D&D game. It is 34 pages, in PDF format, with 22 prestige classes. The book is very sparse as far as artwork goes - the cover is the only piece of artwork in the book. This is just fine with me, as I am not nearly as concerned with presentation as I am with content. In my mind, if the presentation doesn't get in the way of the content, it is adequate.

With each class having its own page (or pages), there is some wasted space here. However, I prefer to see thing such as classes and monsters - which clearly require a bit of work to explain - broken up on a per-page basis. The cluttered format of the Monster Manual, for example, suited me less than the less-cluttered Legions of Hell, despite the extra white space, so I'm not going to knock the book for whitespace inasmuch as the white space is the cost of easy usability. One thing I did have a problem with, however, as far as the layout goes, is that sometimes you almost wind up with "orphan tables" - pages with just a table on them and little else. I would have preferred to see the tables moved back a page (to be with the main body of the class) and have a paragraph or two of text thusly "orphaned."

Favorite things: The "best use of game mechanics" in Librum Equitis definitely goes to the archery classes, specifically the Longbowman, Military Archer, and Sniper. In order to make them better with ranged weapons than a fighter of equivalent level, they are given a special ranged weapon attack bonus; however, the price is a cleric's BAB advancement. IOW, if a 10th-level fighter (BAB +10) takes a level of Military Archer, his BAB remains at +10, though his ranged attack bonus rises to +12. By adjusting this ranged bonus upwards every fourth level (the level when the BAB isn't rising), you get a class that is obviously geared towards ranged weapons with only a very slight mechanical twist. Good show on that one. As mentioned by Psion, there are slight mechanical issues if a character takes multiple prestige classes with this ability, but they are easily House Ruled with the insertion of the phrase "all levels stack on this ability."

The other thing that struck me about LE was the Feral Ravager - a prestige class for Large and bigger characters only (read: NPCs). The prerequisites are such that a Hill Giant "right out of the box" can take it as his first class level - an interesting touch and one that sparks ideas off for me that perhaps some monsters whose advancement is "by character class" just might have a different set of "core classes" than the typical PH races.

Finally, I loved the Dark Minstrel. Perhaps this is kind of obvious since I included it (with slight modifications) in my own work, the Enchiridion of Mystic Music, but it is the first third-party prestige class I have seen with the bard obviously in mind. I loved the feel, though I thought the mechanics were somewhat poorly done - a bard who takes this misses out on high-level spells; I would have liked to see something to the effect of "bard and dark minstrel levels stack for the purposes of determining spells - use the bard list."

My unfavorites: The Dirty Monk, was I felt, a cop-out to those players who want to play a monk but don't want to be lawful. This is a matter of taste - the mechanics aren't bad, it's just the flavor that rubs me the wrong way - to learn martial arts takes discipline.

The tainted warlock, who I feel is a bit underpowered. As a spellcaster, I fret about taking a class that grants me +1 spellcaster level every 2 levels... the meat of spellcasting is the ability to use high-level spells at high levels. This one grants me +1 spellcaster every 3 levels without giving me enough benefits to make it worth my while.

The psycho pyretic is a psionic class - since I am not big on psionics at all, I have no opinion here... I don't use psionics in my campaigns, so I can't tell you if this is good or bad.

Open Game Content: The "flavor text" for the classes is the only thing not OGC. I like this because it means that you may see these classes cropping up in other works. This makes LE a good buy for publishers as well, since they don't have to re-invent the wheel.

Conclusion: All in all, I liked Librum Equitis. While most prestige class books (such as the WotC "splatbooks" are heavy on magical and supernatural abilities, the majority of the prestige classes here seem to be less magic-oriented and more skill-oriented - which I REALLY like. The use of (and bending of) game mechanics was done quite well, I thought. If you like Presige Classes, this is almost a must-buy. If not, you obviously have no need for the book. I would have liked to see some Feats and/or Spells, but that wasn't the point of this book, and I won't dock it because it tells you upfront that this is 100% Prestige Classes, pure and simple. It's not for everyone, and the lack of art and somewhat sparse flavor text may make some of the prestige classes seem a little droll. On the other hand, the focus on mechanics makes it easy for a DM to drop these babies anywhere in his world without having to fit them into pre-conceived notions. The mechanics are probably the most important thing about a prestige class, and Librum Equitis does well here. Since there are obvious ways to make improvements to the product (stacking - or lack thereof - was a big problem, and of course, the presentation could be improved), I can't give this 5 stars, but it is solid and a worthy addition to my collection. 4 stars.
 

Gee, believe it or not I actually OWN this product.
I do not feel slighted by the lack of art, or the "wasted" space. I printed it out, to put it in my folder, and guess, what? I was the most printable enhancement I have gotten.
I liked the PrC's, and best of all, so did my PLAYERS! None of us who looked at it felt like we got ripped off
The mechanics were done very well, especially when you take into account the fact that it is the FIRST release from a d20 company. While a few of the classes may have multiple varaints that are out there, the majority of them came out after the fact.
I LIKED it.
I would recommend it.
For $5, less than a rack of beer, I have a usable PrC book. I got my money's worth, and nowdays, with the crap that hits the shelves of everything from electronics to auto parts to gaming supplements, I consider yourself lucky.
All in all, I give this a 4 based on the following.
Ease of printing.
Rapid downloading
Easy to adjust to PrC's to fit into homebrewed campaign settings
22 PrC's for $5 (With some companies, you lucky to get 3 that are usefull out of 30)
Ambients willingness to answer questions that might come up during the course of play
Lack of fluff and egostroking pap.
I did downgrade it on a personal reason. Some of the PrC's gave precedents for rules adjustments that do not fit in my campaign.
So, 4 out of 5.
 

I posted a review for the electronic version of this product when it first came out, but apparently it has disappeared. My words were immortalized on Ambient's web site, however, so the review is easily recovered:

"This PDF product is very impressive. I only wish that one day it will appear in printed book form so that a larger audience can see what well designed prestige classes look like! Librum Equitis provides classes that are clever and exciting, yet well-balanced. It walks the fine line that the official WotC books have failed miserably at. No lemons in this one."

Recently, I purchased the print edition of Librum Equitis. I was a tad concerned that the artwork might not be up to par with the text. Mystic Eye's earlier releases tended to have cartoony (albeit morbid) illustrations. Though suitable for the horror genre, I didn't think it would fit Librum Equitis.

I am pleased to say the illustrations in Librum Equitis (print) are quite good. Presentation is also very stylish, with exotic large fonts for the beginning of sections. Besides the prestige classes that were present in the pdf, the book includes new feats, flavor text, and an example character for each class. Very happy with my purchase.
 

Thanks 5th level DM, I appreciate the kind words as does the team I am sure. Funny thing, All but Eric Lofgren have worked on other MEG products before in the past. Your comment on art shows how flexible these guys can be I guess.

We really did try to offer a value add to the print version for those who own the PDF AND give a great product to the masses that do not purchase electronic media and may not even be aware of the fact it exists.

Doug
 

The PDF version of Librum Equitis Vol I is a collection of Prestige Classes. There's been much debate about the usefulness of PrCs, but I personally feel they can and do add to the flavour of the game. Librum Equitis has some hits and misses; some PrCs seem quite mechanical and workmanlike, while others brim with creativity and possibilities. With the number of PrCs already out there, it's inevitable that there's PrC 'clog'. Many of them are devised around the same idea, and the DM should make a choice as to which to allow.

There's no visuals to speak of which is all right. What does irk is the slipshod editing. Some of the charts lack a '+' before BAB and saves, while abilities aren't always listed in the order they are received, which is the standard. It doesn't doom the product, but some consistency would have been great.

It's a mixed bag as far as creativity and originality goes for the PrCs in LE. The Corpulent is a servant of the God of greed who grows larger and heavier with each level. The New Treant is a druid-type who eventually assumes the form, surprise surprise, of a Treant. On the other hand, you also get about three variations of missile/archer based PrCs, and you can even play spot the difference with the Military Archer and the Longbowman. The Feral Ravager and Raserei (which has a special ability inexplicably called 'Rage Baby') also seem to fit the same basic mould.

Many of the abilities of the PrCs might have been better served as feats, such as two-fisted casting or the various group-fighting abilities of the Phalanx. Some of the PrCs lack flavour or distinguishing abilities to make them worth the while, and are destined to be Rule Zeroed, and most of these would fit NPCs better than they would PCs.

It's unlikely that you'll find all of the prestige classes useful, but some are definitely interesting. For $5 it's hard to go wrong but I'd still hesitate to recommend this product. Many ideas have been done better elsewhere and some PrCs just seem to be filler material, and if you're going to pay to print out the PDF document take a read through first and decide which ones to take.
 


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