Lift and Throw Opponent: how to work it

kaos-in-a-can

First Post
Ok, My GM is getting a game together and I have my Concept ready.

Half-Ogre/Human - Stats rolled at creation.

I have this mental image of Grabbing the Opponent by the Arm and Neck, Lifting them off their feet and Throwing them against a wall (insert sickening Crunch here)

But how to do it - should I homebrew Feats for the Actions or could it just be another option with the Grapple action?

we have a few weeks before he is ready to roll up characters, so I would like to get some opinions on making my vision work.

any input is welcomed!
 

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Bull Rush pretty much fits what you want. Just be creative with your descriptions of your actions =v)

Now if you want to redirect him instead of pushing him in the opposite direction, I would recommend grapple first round. Then next attack would be a bull rush manuever but then you could "toss" him in any direction you want. Pending DM approval, this could get the desired effect that you want.

The only other option would be the Awesome Blow feat out of MM, but that is not something you are going to be able to achieve at first level. Then again its good to have goals to strive for.
 

Races of Stone has the 'Fling Enemy' feat.
It does exactly what you want (allows you to throw your enemy when you are grappling him)

downside: you can fling the enemy, but it does not say whether this does any damage at all. (you probably need to use 'falling' rules for that)
 

Races of Stone also has the Knockback feat, which basically combines a bull rush with a power attack, with you staying in place instead of moving with them. You home run bat the enemy away. Used with an unarmed strike, you could re-flavor it to be a grab and throw, though the feat works better with a 2H weapon (you get the PA damage bonus on the bull rush check).

Another option are the Setting Sun maneuvers from Tome of Battle, which includes many throws. The discipline is flavored as judo, but mechanically, it's actually more useful for big brawny guys than a dexterous halfling. The low level throws aren't very good damage, and are often more for the tactical advantage of maneuvering an opponent somewhere, but the high level throws reach an almost comical, quasi-magical/wushu/superhero level of awesome. Ballista Throw, a level 6 maneuver (thus available at level 11+ for a Swordsage) lets you turn the grabbed enemy into a living projectile, hurling him into other creatures as a 60 ft line attack!

EDIT: Should mention that SS throws are resolved as trip attempts. So the medium BAB of the Swordsage doesn't much matter since you're making touch attacks to initiate. Far more important is high strength and size increases (race, spells, etc..) to be able to throw the larger monsters. You can make some nasty combos with the right feats. Improved trip means as long as the thrown foe is still in reach you can then get a free attack on him. Curling Wave Strike (from Stormwrack) lets you sacrifice this free attack to trip another foe in reach (would be a normal trip, not athrow maneuver, though). Note you can make trip attacks with a whip. I know you want to do it unarmed and grab the people, but it might still be handy to carry a whip in one hand to extend your tripping range. even if you're not proficient and take -4 to hit, it's a melee touch attack, who cares? :)
 
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There is also just the plain old Snatch feat from the Monster Manual. It would need to be slightly house ruled. I would change it so that it affected anyone ONE size smaller rather than three. And you'd need to have more than enough strength to lift the creature over your head. If so, the standard action to fling the creature aside should work fine.
 

Or make an "improved snatch" feat to make it any creature smaller than you, if you prefer. So that it costs 2 feats instead of just boosting the existing one, which seems quite good on its own IME, at least for monsters large enough to expect to use it.
 

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