D&D 5E Light release schedule: More harm than good?

I feel the same way, but the way I see it is this - the intention is for there to never need to be a 6E, or at least not for a very long time.

So we'll eventually see the full range of 100+ books they put out for, say 3.5, but on a 20 year timescale rather than a 4 year one.

I don' think WotC will pass up the chance to put out a 50th anniversary edition in 2024.
 

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I don' think WotC will pass up the chance to put out a 50th anniversary edition in 2024.

That's a good point. That would give 5th edition a ten year life cycle, which sounds about right even with their light release schedule strategy.

Or, they might just release a 5th Edition Anniversary version of D&D with new covers or something. I guess it all depends on what happens between now and then.
 

They'll definitely leverage the 50th Anniversary somehow, but that doesn't necessarily mean a 6E, or even a 5.5. Depends how they handle the "living ruleset" over the next few years, really.
 


I have to enter some text so this will post. :/

Well, lookee there. I guess I did say that. Of course, I did say "guess" in my post as well, so, it's not like I was quoting WOTC. But, hey, you got me there. I did say two.

And just for extra pedantic points - I said two big releases, not necessarily 2 books. After all, the Princes of Apocalypse thing was supposed to be two books right? It got trimmed down to one plus a free release, so, technically it's still two books, although that's stretching things a lot.

What they're going to do for the next one I have no idea because they haven't said. But, maybe it will be two books. Maybe one. Maybe three? Who knows?

What we do have a pretty good idea of is that there will be two big releases per year based around a honking big module. At least, that's what the signs point to.
 
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Perhaps they will look to Magic for a good model. Magic has two large set releases per year (historically, the Core Set in summer and the first set for the new expansion block in fall - going forward, they'll be doing two expansions per year, replacing the core set), two small set releases (smaller expansions), and a few odds-and-ends (usuallya multi-player-focused product, two Duel Decks and one From the Vault, plus a slot for "whatever"). That's a total of nine releases, across various tiers of attention-getting from both the company and the public.
 

Perhaps they will look to Magic for a good model. Magic has two large set releases per year (historically, the Core Set in summer and the first set for the new expansion block in fall - going forward, they'll be doing two expansions per year, replacing the core set), two small set releases (smaller expansions), and a few odds-and-ends (usuallya multi-player-focused product, two Duel Decks and one From the Vault, plus a slot for "whatever"). That's a total of nine releases, across various tiers of attention-getting from both the company and the public.

When you have a product that makes the amount of money that Magic does then this would work fine, but D&D is not Magic or any other card game for that matter.
 

When you have a product that makes the amount of money that Magic does then this would work fine, but D&D is not Magic or any other card game for that matter.

What is the difference here though? No one talks about how a slower release rate hurts Magic. Why should D&D have to release faster than Magic?
 


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