The Shaman
First Post
I think you're using 'campaign' in a way with which I'm not familiar.Nac_Mac_Feegle said:I think your missing the point...The argument here is that some campaigns are One trick ponies.
If I were to tell a group of prospective players, "Okay, roll up characters for this Friday," and then on Friday night announce, "Okay, the game is going to be played entirely underground...oh, you bought warhorses? I guess you'll just have to leave 'em behind...no, you can't change out your mounted warfare feats, I already approved your character sheet," then I would say you've got a legitimate beef.
But complaining that a series of adventures involves doing something for which your character isn't optimized...
...is disruptive as a player, IMHO.Nac_Mac_Feegle said:However, a high seas campaign is not the place for him. Why would he go? why would he be in that situation.
What I still have a problem with is this:
First, I'm not sure entirely what you mean here: it sounds like you're talking about two different things (not being allowed to minmax to your heart's content, and house rules nerfing magic).Nac_Mac_Feegle said:Many poeple can design adpative characters, but a lot of us do put a focus somewhere, you have the choice of being Jack of all trades, master of none, or having a viable use in a party. Would it be fair to make magic half as useful, and not tell potential wizards and sorcerors before hand, and still make them need the same xp to level?
Obviously house rules that affect how magic works in a game should be made clear from the outset - I think most gamers can be in agreement on that. (Then again, changes in how magic works that result from the events of the game are reasonable, provided there is a chance to adapt to the new conditions or restore the status quo.)
However, there is no inherent protection of the 'right' to minmaxed characters - if you're expecting some sort of 'story immunity' from underwater adventures for your fire-wielding evoker, prepare to be deeply disappointed in the games I run. (You'll find sympathy between