Lil' help, with a cleric PrC dilemma.

I know, dismiss is unclear.

It's plenty clear. I don't have the FRCS, but in the PHB, Dismissal sends extraplanar creatures to their home plane.

A native outsider doesn't count as extraplanar... and even if he did, Dismissal would send him to his home plane... which is here.

-Hyp.
 

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Oops. I thought about banishment, which enables you to force extraplanar creatures out of your home plane.

Though extraplanar doesn't mean outsider, but they stated it in their Native Outsider description. Maybe a special rule for the realms.

Other stuff they mentioned: the sword of the planes and the mace of smiting. Both have more effect on an outsider.
 

KaeYoss said:
MM2, page 9, states that outsiders have mentioned proficiencies. And it doesn't matter how you came to be an outsider. Type's type.

But why should you get proficiencies and not something else, as Darkvision for example. I thought that you are treated as Outsider only for the situations where type is a discriminant factor, which is mostly spells effects, but nothing else.

Zentermi, where did you get this definition:

Outsider: A non-elemental creature that comes from another dimension, reality, or plane, has an ancestor from such place, or undergoes a change that makes it similar to such creatures.

I can't check my MM now, does it say so? From this sentence it seems that if become an Outsider you should have your HD, BAB and everything else changed retroactively, which I don't think it's the case. What I seem to remember is that it affects only your response to spells, spell-like abilities, and similar.

If it changes something else, which is the exact line between what you should get and what not?
 

Li Shenron said:
But why should you get proficiencies and not something else, as Darkvision for example. I thought that you are treated as Outsider only for the situations where type is a discriminant factor, which is mostly spells effects, but nothing else.

Yea, forgot about Darkvision. You get that, too, of course.

You become an outsider. It doesn't say "you are treated as an outsider", it says "you become an outsider". In our case, your transcendent your humanoid nature and become a divine being.

From the FRCS
Transcendence: The divine disciple, through long association with her deity's outsider servants and direct intervention by her deity, transcends her mortal form and becomes a divine creature. Her type changes to outsider....

Emphasis mine.
 


It seems very different from the 20th level Monk to me...

Well, then I think you become an outsider pure and simple. You don't die of old age* and can't be raised or resurrected with anything less than a Wish/Miracle.

*I don't know if this might be a campaign rule of ours
 

Thanks fer all the feedback.

Li, sorry, the passage I quoted was on page 9 of Monster Manual 2.

Hmmn, prolly going to have to talk to my DM bout this one.
 

Li Shenron said:
It seems very different from the 20th level Monk to me...

Well, then I think you become an outsider pure and simple. You don't die of old age* and can't be raised or resurrected with anything less than a Wish/Miracle.

*I don't know if this might be a campaign rule of ours

Yea, AFAIK that's a house rule.

And you can be raised: the PrC references the entry of Native Outsiders, which states that they can be raised.
 


Not as such: The FRCS has some info about Native Outsiders, which applies to the planetouched races (tiefling, genasi, assimar), as well as some PrC's. Basically, they are outsiders, but are native to the material plane and cannot be dismissed from it (cause such spells send you to your home plane, and that's the prime after all), and they can be raised just like a human, cause they were on the material plane for so long. In any other aspect, they're outsiders, with all advantages and disadvantages.
 

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