Captain NeMo
First Post
Prolouge: A mundane bandit attack...
The nation of Endelhast isn't the most pleasant or stable area. Whilst it's instablity may only be political (as opposed to it's neighbor, Quain's physical instability) it is nonetheless a dangerous place. Bandit raids, peasant riots, skirmishes between noble armies, beasts best left unamed and all manner of recent diseases add up to one thing: your typical pseudo-medieval nation. One of those problems in particular has led the business woman Cora Barrelrunner to seek help from adventurers.
A recent delivery on the way to the predominantly gnomish town of Nemshack was recently waylaid by a few thugs near Darkbranch forest. The item was, of course, being delivered by a messenger from the Turqoise Horses, the rising all-halfling delivery and message service quite popular with the richer residents of Endelhast for their confidentiality. The halfling lad who was on his way to his destination was beaten and left on the roadside by the bandits who took his parcel and ran off into the woods with it. Soon after he regained consciousness he ran towards the nearby village of Lim and made preperations to inform Cora of this.
Now, just under a week later Cora has sent town criers and messengers to every village in the province of Gemmel to search for potential adventuers willing to take on a host of bandits and retrieve the item in question. It's unknown why exactly a item that is supposedly so valuable as to warrant a recovery team was sent by a lowly messenger boy, but the minds of halflings and the wealthy are said to be nearly as complex as a human woman's.
Whilst waiting for replies to her call, she has stayed in the village of Lim. Miss Barrelrunner had agreed to sponsor a festival to celebrate the holiday of New Bloom, and judging by the pavilons, actors, jugglers, horses and other lively groups in the area recently she has spent a small fortune in coin. Perhaps such a festival will attract the heroic sorts she is looking for?
Well, that's the prolouge. Despite my better instincts, I'm going to try a story hour for my underway campaign. Next up will be a bit detailing the heroes of this adventure. I hope my first attempt at both DM'ing a D&D campaign and writing a story-hour here will go well...
The nation of Endelhast isn't the most pleasant or stable area. Whilst it's instablity may only be political (as opposed to it's neighbor, Quain's physical instability) it is nonetheless a dangerous place. Bandit raids, peasant riots, skirmishes between noble armies, beasts best left unamed and all manner of recent diseases add up to one thing: your typical pseudo-medieval nation. One of those problems in particular has led the business woman Cora Barrelrunner to seek help from adventurers.
A recent delivery on the way to the predominantly gnomish town of Nemshack was recently waylaid by a few thugs near Darkbranch forest. The item was, of course, being delivered by a messenger from the Turqoise Horses, the rising all-halfling delivery and message service quite popular with the richer residents of Endelhast for their confidentiality. The halfling lad who was on his way to his destination was beaten and left on the roadside by the bandits who took his parcel and ran off into the woods with it. Soon after he regained consciousness he ran towards the nearby village of Lim and made preperations to inform Cora of this.
Now, just under a week later Cora has sent town criers and messengers to every village in the province of Gemmel to search for potential adventuers willing to take on a host of bandits and retrieve the item in question. It's unknown why exactly a item that is supposedly so valuable as to warrant a recovery team was sent by a lowly messenger boy, but the minds of halflings and the wealthy are said to be nearly as complex as a human woman's.
Whilst waiting for replies to her call, she has stayed in the village of Lim. Miss Barrelrunner had agreed to sponsor a festival to celebrate the holiday of New Bloom, and judging by the pavilons, actors, jugglers, horses and other lively groups in the area recently she has spent a small fortune in coin. Perhaps such a festival will attract the heroic sorts she is looking for?
Well, that's the prolouge. Despite my better instincts, I'm going to try a story hour for my underway campaign. Next up will be a bit detailing the heroes of this adventure. I hope my first attempt at both DM'ing a D&D campaign and writing a story-hour here will go well...