Ouch.Intrope said:.... Using Spell-like abilities doesn't cost the creature XP.
Actually, now that I think about this, this make Efreet-gating even more abusive: Gate 2 Efreets, get 6 wishes, wish for 6 rings of 3 wishes. Net: 18 wishes. Now you get 3 and a half +5 inherent bonuses per 1000xp!
Nail said:Again, nice try.
The spell description, OTOH, disagrees with you.
"A controlled creature can be commanded to perform a service for you."
No "Efreet agreement" required.
Intrope said:Well, not actually. You see, if the task you want can be done in 1 round/caster level or less (and using a spell-like ability 3 times would take only 3 rounds), it's an immediate task--you command them, they do it, no negotiations, no payment. If it takes longer, you've got to bargain with them (and pay them).
Nail said:I'd happily spend 1000xp * 5 for a +5 inherent bonus, rather than 5000xp * 5. If you'd allow that.....can I join your game?
As for Balor Mining:
- Shapechange into a Balor.
- Drop your vorpal sword.
- The vorpal sword does not dissapear when your spell ends. Read the spell description where it says: "Parts of your body or pieces of equipment that are separated from you do not revert to their original forms." Show said piece to yer DM.
- Laugh hysterically.
- Change into another balor, with another vorpal sword.
- Repeat once per round for the duration of the spell.
- Ponder who will buy all of these vorpal swords....
....Tip o' the hat to the Trollmeister, FrankT. He may not have come up with it, but I learned it from him.
Storm Raven said:
Of course they cease to exist. You can't CURE people anymore. Doesn't mean that time reverses and they don't get cured in the past because the spell ran out. See the distinction? Next point, please.Nail said:Nice try at solving the problem, but this too will fail.
If items and peices cease to exist when the spell ends, extrodinary abilities like poison and disease will also cease to exist when the spell ends.
The spell does NOT say the peices or items dissapear when the spell ends. The spell implies quite the opposite.
ciaran00 said:Also, any DM worth his salt will make sure that any wish from an efreeti is NOT worth 1,000 or even 1,000,000 XP. I would *totally* grant the wish. My players would be smart enough never to ask.
Look: How is helping in combat any more immediate than granting a wish (1 standard action)?
If you choose to exact a longer or more involved form of service from a called creature, you must offer some fair trade in return for that service.
Nevermind my post I think I interpreted what was meant by grapple attempt wrong. I was think about actions attempted in a grapple rather than an attempt to start a grapple. Sorry about that.Nail said:Huh.
I guess I can't see the problem; it's a 4th level spell, after all, of rather limited utility. Care to elaborate? Experiences?
Ok. At first: The kobold can't CDG dazed creatures. So it'll take some time for him to kill anyone. SR helps... how many players might have that?SRD: Blasphemy
Evocation [Evil, Sonic]
Level: Clr 7, Evil 7
Casting Time: 1 standard action
Range: 30 ft.
Area: Nonevil creatures in a 40-ft.-radius spread centered on you
Saving Throw: None or Will negates; see text
Spell Resistance: Yes
Any nonevil creature within the area of a blasphemy spell suffers the following ill effects.
Equal to caster level Dazed
Up to caster level –1 Weakened, dazed
Up to caster level –5 Paralyzed, weakened, dazed
Up to caster level –10 Killed, paralyzed, weakened, dazed
The effects are cumulative and concurrent.
No saving throw is allowed against these effects.
Dazed: The creature can take no actions for 1 round, though it defends itself normally.
• Grant a creature a +1 inherent bonus to an ability score. Two to five wish spells cast in immediate succession can grant a creature a +2 to +5 inherent bonus to an ability score (two wishes for a +2 inherent bonus, three for a +3 inherent bonus, and so on). Inherent bonuses are instantaneous, so they cannot be dispelled. Note: An inherent bonus may not exceed +5 for a single ability score, and inherent bonuses to a particular ability score do not stack, so only the best one applies.