Scion said:
It all depends on what you call twisting, and every dm has a different limit that they will go to. These limits should be spelled out before the problems occur.
And how exactly do you propoe that this be done? Given the extreme versatility of Wish, its utterly impossible to spell out beforehand how different wishes will be interpreted by evil creatures forced into granting them.
For a lot of players looking at this spell and at some point going, 'hey, that guy we just had to fight the other day.. when I looked it up he could grant wishes, I could call one and have him grant me wishes!' Perfectly in character, reasonable, and even clever in some ways. Abusive? Perhaps, but that is a problem with the spell, not with the character or player trying to do creative things with it. If they had instead gated in some other creature for some other ability they had used on them then there probably wouldnt be a problem, unless it was too powerful for their level. Again, a problem with the spell, not with creative uses.
Where did the character go to look it up? And if he does decide to try that, then he'll learn the har way that it isn't good to try to force an evil creature to grant you wishes.
It just goes on and on. You have a problem with it, fine, most dm's probably would. Now that you are aware of it go fix it, dont complain about it here since as written it may very well be within the rules.
And having evil creatures twist wishes they are forced to make isn't a fix? My party has gotten a wish from an efreet in the past. They freed it from its bounds and gained two wishes. The first they used to wish away a statue that was in the room. They knew there was a seret door behind it but were afraid of a trap. The efreet teleported the statue to a nearby city, aproximately 500' in the air above a temple of a god the efreet didn't like.
The second wish was for an item capable of harming the creature that had captured the efreet in he first place. A permanent item was beyond the bounds of the wish spell, so he gave them a mace. When the mace struck the demilich they were hunting down it exploded, dealing no damage to the party but lots of damage tot he demilich.
See, when getting wishes from evil, you have to assume that the creature will always try to fulfill its own agenda while granting the wish.
Take any creature that you gate in. If you take the route above about twisting the wish, as it seems at least some will, then anytime you give any gated creature a command it will probably do its utmost to make sure that backfires in some way.
What? You meant hat gating in an extremely powerful evil creature and foring it into servitude could be a dangerous endeavor? Wow! I can see where you'd think that would be just plain silly.
'Hey big powerful dragon I just gated! Kill that guy over there!' "Whatever you say master, now I will kill you first and then kill him" or "all right, I will kill you both at the same time" or any number of other things.
The first wouldn't be allowed, because it doesn't involve carrying out the order given. The second is ok. If the dragon can arrange it so that both summoner and target are in the area of its breath, it not only can, but it should. The summoner may want to use their next command to clarify that they and their party not be hurt in the process.
At this point the spell is nearly worthless unless you spend the first 6 or 7 rounds saying all of the things not to do. Pretty well sucks as a combat spell then. Will any creatures at all be happy to be gated in? few if any.
The spell is only worthless if you gate in extrmely powerful evil creatures and force them to do your bidding. Or if you gate in extremely powerful good creatures and try to force them to do evil. Basically, if you gate in a creature for something it wouldn't mind doing (a celestial to fight demons for instance) then you won't have any problems. As my party has learned though, don't gate in extrmely powerful creatures for trivial reasons. They once gated ina Solar to fight a few demons. The battle was over less than 2 rounds later and the Solar hadn't needed to be there. While the party was in a future battle the Solar gated the cleric of the group out (the one that had done the summoning) and forced him to stand in the corner while hi friends fought and died. He then told the cleric not to summon his kind again for any but the most urgent of tasks.
See? I can go too far in the other direction as well. Obviously a badly worded, much needing of fixing spell. All agreed? Good then, lets move on, thanks all
Just because you can overreact doesn't mean that I am or that anyone else is. I personally don't think that the gate spell in 3.5 is badly worded or in need of fixing. All that it needs is a logical application of the principal that all causes have effects. Gating ina creature is a cause with extremely varied effects depending upon the creature and the task assigned.