TheAuldGrump
First Post
Let's see, one that I was playing in, back in the nineties, where the GM would get stoned, forget what was going on, then make something new up that didn't always jibe with what had been going on before he betook the Weed of Stupidity.
When running a sandbox... back in the eighties there was a campaign that got derailed by one player that would have his character hide in the inn all day, afraid of what I would do to him when his character left.
The other characters went out, did things, talked to people, fell in a river, and in one case attacked a bush.
They came back to the inn, and he complained that 'nothing had happened'.... to a group of folks that were already well on the way towards figuring out what was going on, that the friendly charismatic town priest led a second life as head of an evil cult, fallen off of the roof of the mill into the weir, and figured out that there were secret rooms under the old ruined castle that the townsfolk had picnics at....
This was followed by an argument where three players tried to explain to him what the term 'adventure' means.
And he would do this Every. Darned. Time.
Staying in the inn all day, then follow staying at the inn with complaints that he wasn't gaining experience, that the others had magic items, that the friendly charismatic town priest had come to visit him and then only asked him a bunch of questions about the other PCs....
Yes, he told the villain of the town everything. Then couldn't understand how the other characters could have gotten ambushed, because he hadn't really listened when they tried to tell him what was going on.
Then did not understand why the surviving PCs wrapped him up in a carpet, tied the carpet with ropes, and threw it in the river. And he blamed me for what had happened!

And that was the end of the campaign, the three surviving party members (out of seven) riding off in the dead of night after murdering one of their own.
Nowadays I would give the lazy sod the boot. Back then I had not yet come to realize that some players just suck. He wouldn't even go to the dungeon with them.
The Auld Grump
When running a sandbox... back in the eighties there was a campaign that got derailed by one player that would have his character hide in the inn all day, afraid of what I would do to him when his character left.
The other characters went out, did things, talked to people, fell in a river, and in one case attacked a bush.
They came back to the inn, and he complained that 'nothing had happened'.... to a group of folks that were already well on the way towards figuring out what was going on, that the friendly charismatic town priest led a second life as head of an evil cult, fallen off of the roof of the mill into the weir, and figured out that there were secret rooms under the old ruined castle that the townsfolk had picnics at....
This was followed by an argument where three players tried to explain to him what the term 'adventure' means.
And he would do this Every. Darned. Time.

Yes, he told the villain of the town everything. Then couldn't understand how the other characters could have gotten ambushed, because he hadn't really listened when they tried to tell him what was going on.
Then did not understand why the surviving PCs wrapped him up in a carpet, tied the carpet with ropes, and threw it in the river. And he blamed me for what had happened!


And that was the end of the campaign, the three surviving party members (out of seven) riding off in the dead of night after murdering one of their own.
Nowadays I would give the lazy sod the boot. Back then I had not yet come to realize that some players just suck. He wouldn't even go to the dungeon with them.
The Auld Grump