A common, but good, idea. Really though, whose players have ever believed that they were playing in a magic-free world? It's hard enough to surprise them with Cthulhu-esque horror when you set it up as a modern spy game; who's going to believe you're playing D&D without magic?
Well, in my case, the group has been informed ahead of time about a lot of the background (and which parts the PCs do and do not know). It isn't so much about tricking them into thinking there isn't any magic, or making them believe, as much as it's about flavor. It also provides them with advance warnings regarding not using showy spells near populated areas...
The group will only have one arcane magic user, for the first few levels anyway, and I'm trying to come up with a way to nerf his abilities at first level that isn't totally annoying. The player knows where I'm going with this and says he's okay with whatever I come up with. It's a lame DM trick, but it's only for a little while, and will help drive the setting home a little.
Why are they suppressing magic? (That's a story in itself.)
Yes, it's a long story and I didn't want to take up space in this thread with it. It's also sort of a rough draft. The campaign this is being used in hasn't started yet. (Chatroom-goers can probably quote that last sentence by heart)
The Cliff's Notes version: Magic users became too powerful and oppressive and they were destroyed. Through clever propaganda and the elimination of records, most people no longer remember magic ever existed. Those that would have died of old age long ago. There are groups whose sole purpose is to make sure magic isn't rediscovered, lest history repeat itself.
How does it resemble the colonial age if the technology of that era doesn't exist? Tricorner hats? Tea and tobacco? Can they transport cash crops without advanced sailing ships and navigation?
Let's just say I chose my words poorly.

Lack of sleep and all...
There's no gunpowder. Navigation by stars is possible, but no one's building telescopes to view other planets (maybe one guy at the most). Shipbuilding is up to speed, but except for a few islands and a small continent or two, nothing has been discovered outside the main continent (in no small part due to the fact I haven't created them yet). Most people have decent shelter, you find anyone but the poorest people living in huts, unless their region is in turmoil. Clothing can be anything from medieval in style, to colonial.
As far as government goes, most regions are ruled by kings who collect taxes, a handful are run by a strong council of elders. Karsa's monarchy failed and the entire kingdom has dissolved into anarchy. There it more closely resembles a medieval setting, with people living in huts and hovels. The fact that the weather there is like Seattle only colder and with more precipitation doesn't help matters...
Actually, the Wheel of Time's technology level is probably right in line with this except, once again, no fireworks or gunpowder.
Sweet. I'm with Rune; consider that idea stolen.
One of my cockeyed notions that is actually worth something. I may have to pat myself on the back for this one.
Good point. People do tend to overlook flora. And there's more to exotic plantlife than carniverous plants.
Oh, there are some of those too.

Adding plenty of plants with medicinal/magical uses is another thing that works well with the Heal and Herbalism skills.
That's a nice bit of flavor.
I know
I sure like it.
One of the strength of Kalamar, from what I've heard, is that the gods have different names in different cultures. Perfectly naturaly, yet no one had done it before.
Changing the way things are named or viewed from region to region is another nice way to enhance the illusion that you are in a living, breathing world.
I strongly endorse non-miracle healing.
It's a rather large boon when there are no (well known) gods and worshipping a religion is forbidden (mainly for the same reason magic is forbidden).
Sorry this was so long, hopefully I kept the mistakes at a minimum. I am officially off this tangent, but if I come up with any more good ideas (pfft) I'll post them.
