Desdichado
Hero
I've done a variation on this in my campaign world that I've been developing. Although the campaign setting is polytheistic, I don't have regular clerics, so different cultures may have vastly different views on "the gods:" they are too hands-off to step in an clarify. In addition, like in real world polytheistic societies, there are not rival churches dedicated to one god: rather, individuals pray to whichever god in the pantheon is appropriate for their situation at hand. Farmers pray to the sky/storm god when they want rain or sunshine, but they don't do so when one of their children dies of the plague, for instance. There, they would pray to a god of death. On the weekend, city folks may well pray to the goddess of luck, sex or whatnot, although they wouldn't pay too much attention to her otherwise. Priests, likewise, although they may have certain "special interests" in certain gods, nominally service the entire population and can explain doctrine, or intercede in behalf of any god.MaxKaladin:
Use a different religion instead of the D&D standard pallet of many gods in a vague polytheistic arrangement. Substitute spirits, ancestor worship, henotheism or monotheism.
Have differences be a matter of differences of opinion about religion rather than different gods. Make the 'evil cleric' a heretic who believes opposite of what the established church authority believes instead of a worshipper of an evil god.
Use sects and orders to introduce diversity. That way the cleric of the god of magic becomes a member of the Order of Saint So-and-So, who's members are reknown for their knowledge and skill when dealing with magic.
Note that this can create a completely different atmosphere for the party cleric. If everyone is assumed to be members of the same religion, suddenly, the cleric is no longer a person without a congregation. It allows many more roleplaying opportunities for clerics.
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