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Little Changes with Big Flavor

RangerWickett said:
Subtle one there, Arthur. ;)

Hey, y'know what? These ideas would make a great book! I wonder who'd be interested in writing it, and who they'd want to contact, if they decided to.

Just my thought - it would be a wonderfully inspiring work if fleshed out more - and with the rules variants that have been discussed here added in, there'll even be game mechanics for those who like that :)...

What would you call such a piece. Creative Roleplaying 101? The Great Campaign Guide? I think there was a work called Creative Campaigning once - otherwise that's a great title too.

-Zarrock
 

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Asgard issue #8?

Natural 20 Press product ID xxxx?

Knights of the Dinner Table issue #666 arcitle #3?

I can think of more...
 

nyrfherdr said:
3. Make carrying weapons and wearing armor illegal except for soldiers, or nobles. (like in many ancient cultures). The spellcasters and monks say... No problem, but how would the fighters and rogues react?

[/B]

I have used this option and it is very effective at making the players more cererbral.

BTW It is good to see this old thread again.
 


Just my thought - it would be a wonderfully inspiring work if fleshed out more - and with the rules variants that have been discussed here added in, there'll even be game mechanics for those who like that :)...
So, would you buy a 64-page PDF?
What would you call such a piece. Creative Roleplaying 101? The Great Campaign Guide? I think there was a work called Creative Campaigning once - otherwise that's a great title too.
I would need a title...
 

he, i completely forgot about this thread and it gave me several ideas for the game on saterday (*evil grin*)

I would buy this! Ideas are the best nourishment for a DM!
 


Actually, I didn't search; I set the prefs at the bottom of the page to sort by poster and hunted (it didn't take too long--I know my alphabet).
And here I was, thinking I was the only one to do that. When you're done hunting for "M" (for "mmadsen"), I recommend hunting for "S" (for "SHARK"). His posts will have to hold you over until you can buy his stuff!
 

Re: Which are your favorites?

Now that we have quite an extensive list of "little changes", which ones are your favorites? And which ones do you think would work especially well together?
Anyone want to give it a go? Which are your favorites?

Which ones work particularly well together? The origin of the Little Changes idea was my rereading The Lord of the Rings last summer. I wanted to come up with Little Changes that would give a more Tolkien-esque flavor. Can you spot those?
 

I have some suggestions:

Magic:

Make it hurt. A Fort DC equal to 15+Spell Level. If fail it deals 1d6 of real damage, if succeed it deals subdual. Makes for a "taxing" system.

Gods/Divinity

Kill the gods off. All of them. This correspondingly gets rid of clerics and makes games MUCH more deadly. Acknowledge, however, that clerics USED to exist; that way you still have all of those cool magic items

Creatures

No set alignments for any creature. ANY race or creature has a chance to be good or evil.

NPC's

Detail some humanoid adventuring parties, sponsored by the Local Dungeon Workers #205. 2 Orcan Barbarians, a Hobgoblin Fighter, a Goblin Rogue, a Kobold Sorceror, all banded together to ferret out the plague of light serving humanity. They would waltz into towns at night, going house to house, slaughtering everything and stealing all the valuables.

Another Side Note

mmadsen if you are seriously contemplating turning this into a book, I would be more than willing to help you out in the writing and expansion of ideas. I know how difficult it is to take a list or outline and turn it into pages of text. If you are interested in a partnership or anything let me know. I have spent a few years doing course design and development, I am used to my customers coming to me with a list of ideas and wanting it turned into an actual textbook and training course.
 

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