Little Known Rules of D&D


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Delta said:
It's "Variant: Instant Kill", and as I see it in 3.0 DMG p. 64, you really need to roll natural 20 --> natural 20 --> confrm a hit. "The instant kill only applies to natural 20s", not just a series of criticals.

You sure? I thought it was Crit Threat -> 20 -> confirm. I might have house ruled that though.
 

TYPO5478 said:
Don't know if anyone's mentioned this yet, but I just learned an interesting fact about counterspelling. For a counterspell to work, the target must be in range of the original spell, implying that to counter a Range: Touch spell you have to be touching the caster and that Range: Personal spells can't be counterspelled at all.
Not entirely true:
You also need line of effect to the other spellcaster and the other spellcaster must be within range for the spell you're using as a counterspell. If your line of effect is blocked or you're out of range, your counterspell's magical energy cannot reach the other spellcaster and negate that character's spell. This means you cannot use a spell with a personal range as a counterspell (because the spell's range is limited to your person) under most circumstances. You still can counter another character's personal range spell, however, by using a dispel magic or greater dispel magic spell as a counterspell, or by taking advantage of the Improved Counterspell feat and using a spell with sufficient range to reach your opponent.
From here.
 

boolean said:
The full Duskblade spell list is on page 24 of PHB2.
:D It is surprising how many people think the few spells in the PHB2 itself are the sum total of all duskblade spells (and similarly, for the beguiler...)
 




Hypersmurf said:
So is your SRD quote, as it happens.
...
My feeling is that if d20srd.org are going to host an SRD, they should include the text of the SRD, and not try to add extra bits...
Wow, thanks for pointing that out! That's the first time I've come across d20srd being different from the real SRD. Good to know.
 

It's a good thing you can go without sleep pretty much indefinitely, because it could take you up to 12 weeks to cast Legend Lore.

Legend Lore
Divination
Level: Brd 4, Knowledge 7, Sor/Wiz 6
Components: V, S, M, F
Casting Time: See text
Range: Personal
Target: You
Duration: See text

<snip> If you know only rumors, the casting time is 2d6 weeks,
 

spunky_mutters said:
It's a good thing you can go without sleep pretty much indefinitely, because it could take you up to 12 weeks to cast Legend Lore.

Legend Lore
Divination
Level: Brd 4, Knowledge 7, Sor/Wiz 6
Components: V, S, M, F
Casting Time: See text
Range: Personal
Target: You
Duration: See text

<snip> If you know only rumors, the casting time is 2d6 weeks,
According to the srd, you may sleep while casting Legend Lore. :)

From the "Legend Lore" spell description:
"During the casting, you cannot engage in other than routine activities: eating, sleeping, and so forth."
 

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