This would be a good use of sleight of hand. To touch someone without them knowing it.gnfnrf said:Comprehend Languages only lets you understand a creature if you touch them first.
Not 2 minutes (20 rounds)?HellHound said:IMO, that's not a little known rule. It's basically a rule of thumb in most D&D / D20 games I've seen that it takes 1 minute per 5' section for comprehensive (take 20) searches.
Asmor said:I don't think it's terribly obscure, but something a lot of people overlook which is really, REALLY important, is that spot and listen (?) checks get a -2 penalty for every 10 feet between you and the stimulus you're attempting to observe.
Asmor said:Fun fact which may or may not be historically accurate (who knows?): sais were typically used as a set of three; one was kept in the belt, so that you could throw one of your sais and still have two available.
Antimagic Field
Abjuration
Level: Clr 8, Magic 6, Protection 6, Sor/Wiz 6
Components: V, S, M/DF
Casting Time: 1 standard action
Range: 10 ft.
Area: 10-ft.-radius emanation, centered on you
Duration: 10 min./level (D)
Saving Throw: None
Spell Resistance: See text
An emanation spell functions like a burst spell, except that the effect continues to radiate from the point of origin for the duration of the spell.
A burst spell affects whatever it catches in its area, even including creatures that you can’t see. It can’t affect creatures with total cover from its point of origin (in other words, its effects don’t extend around corners).
Shield, Tower
This massive wooden shield is nearly as tall as you are. In most situations, it provides the indicated shield bonus to your AC. However, you can instead use it as total cover, though you must give up your attacks to do so.
Asmor said:Uhh... A tower shield doesn't really give you total cover from yourself...
Granted, that's my interpretation, but I'd say that this is a sort of tenuous loop hole, if it exists at all.
Hypersmurf said:I suspect he means an AMF centred on someone else, that you happen to be inside.
-Hyp.