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Little Known Rules of D&D

Hypersmurf said:
I figured you'd be more concerned that the 1st level rogue doesn't qualify for the Weapon Finesse feat...

-Hyp.

Neither of those issues are problems are due to the rogue being first level.

Both of those problems are caused directly by a rogue not getting a BAB at first level.

That's the real mistake.
 

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Hypersmurf said:
I figured you'd be more concerned that the 1st level rogue doesn't qualify for the Weapon Finesse feat...

-Hyp.

Yeah that pisses me off, but since most of our campaigns don't start at level 1, it's less of a drag on my roguish characters... this is also why picking up 3 levels of Swashbuckler and the Daring Outlaw feat are a must for every rogue.
 

werk said:
Neither of those issues are problems are due to the rogue being first level.

Both of those problems are caused directly by a rogue not getting a BAB at first level.

That's the real mistake.

I disagree. Weapon Finesse, I think, shouldn't have the BAB pre-req. I'd change it to a dexterity prereq, personally (which isn't entirely pointless... Could still cause problems for, say, a kobold who doesn't have a great dex, but wanted the feat in order to get around his terrible strength score).

I don't think there's any problem at all with 1st level rogues not being able to draw a weapon as part of a move action.

Back on topic, something I just noticed in the SRD while working on a new character:

d20srd.org said:
Light Generation

Fully 30% of magic weapons shed light equivalent to a light spell (bright light in a 20-foot radius, shadowy light in a 40-foot radius). These glowing weapons are quite obviously magical. Such a weapon can’t be concealed when drawn, nor can its light be shut off. Some of the specific weapons detailed below always or never glow, as defined in their descriptions.

source: http://www.d20srd.org/srd/magicItems/magicWeapons.htm

How often do your players actually make mention of whether their weapons glow? Definitely has to be less than 30% of the time...

To his credit, the player of a barbarian IMC is actually quite specific that his ancestral axe glows... it's often the party's sole light source.
 

I just remembered, the Two Weapon Fighting feat doesn't say that you need to use two weapons to gain it's benefit, you just gain an off-hand attack at -2.
 

Two-weapon fighting applies to manufactured weapons (like unarmed attacks ;)). Multiattack would be the natural weapon analog, though it's not a perfect analog.
 



Here's something I stumbled upon randomly tonight while reading the PHB...

A not-so-little-known rule about touch spells is that you can hold the charge indefinitely, and if you touch anyone even unintentionally while holding the charge, the spell discharges. You lose the held charge if you cast another spell...

But that does not preclude using, simultaneously, touch attacks that are supernatural abilities, right? I bet most everyone knows about delivering touch attacks via an unarmed strike, but what about this usage?

For example, a cleric with the Death domain could hold a charge of Inflict Critical Wounds, and then use his or her supernatural 1/day death touch on someone, simultaneously dealing 4d8+lvl dmg and delivering the death touch effect, right?

What if you had an (Sp) touch attack? Could you hold the charge, attack with your spell-like touch attack, and do both effects?
 

Thikket said:
Here's something I stumbled upon randomly tonight while reading the PHB...

A not-so-little-known rule about touch spells is that you can hold the charge indefinitely, and if you touch anyone even unintentionally while holding the charge, the spell discharges. You lose the held charge if you cast another spell...

But that does not preclude using, simultaneously, touch attacks that are supernatural abilities, right? I bet most everyone knows about delivering touch attacks via an unarmed strike, but what about this usage?

For example, a cleric with the Death domain could hold a charge of Inflict Critical Wounds, and then use his or her supernatural 1/day death touch on someone, simultaneously dealing 4d8+lvl dmg and delivering the death touch effect, right?

What if you had an (Sp) touch attack? Could you hold the charge, attack with your spell-like touch attack, and do both effects?
I don't know how the RAW handles this, but I would treat a SP or other ability dealing with touch as "casting another spell".
 

The hands created by the Bigby's ___ Hand spells take damage as normal creatures; thus, sneak-attackable, and crittable

...

I don't know if this is little known, but I've not met anyone else who knew it yet.
 

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