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Little Known Rules of D&D

AnonymousOne said:
In other words if you have an Init of 18, your party Wiz has an Init of 20 and the Goblin has 7 and the wiz teleports with you next to the Goblin, and you attack on your turn as a full attack action, all of your iterative attacks qualify for SA. I suppose this also works if you have a higher Init. and you have a Swift action Teleport item (See MIC).

can you give me a link that "rules of the game"?
 

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Mystern said:
can you give me a link that "rules of the game"?
http://www.wizards.com/default.asp?x=dnd/rg/20040217a

Being Caught Flat Footed

This happens to almost everybody sooner or later. Anyone who is surprised is flat-footed during the ensuing surprise round. Surprised or not, anyone also is flat-footed during the first round of any combat from the time the combat begins until the creature takes its first turn in the initiative cycle.
 

Hypersmurf said:
Int, Wis, and Cha don't depend on the new body.

-Hyp.

I'm gonna disagree with you here Hyp.

Cha takes into account the comeliness of an individual.

Int takes into account the development of higher brain function. Explain to me how a Dragon has a High INT without having a higher anatomical brain fucntion than that of your average commoner.

Not sure about Wis though, we could perhaps chalk that up to social etiquette and experience.
 

AnonymousOne said:
I'm gonna disagree with you here Hyp.

I'm talking about what the spell says - it says Str, Dex, and Con depend on the new body. It doesn't say that Int, Wis, and Cha do.

Also compare the Polymorph spell: "The subject gains the Strength, Dexterity, and Constitution scores of the new form but retains its own Intelligence, Wisdom, and Charisma scores."

The Magic Jar spell: "You keep your Intelligence, Wisdom, Charisma, level, class, base attack bonus, base save bonuses, alignment, and mental abilities. The body retains its Strength, Dexterity, Constitution, hit points, natural abilities, and automatic abilities."

You can Polymorph into an Ooze, and your Charisma stays the same. Your Intelligence stays the same, even though there isn't a brain any more.

You can Magic Jar into someone really ugly, and your Charisma stays up at your own 17.

-Hyp.
 

A reminder about courtesy - insulting other posters is Not Okay. And try to avoid the excessive snark and condescension in your replies.

-Hyp.
(Moderator)
 

The following are probably not so little known, but they are definitely cases to go "huh" because they go against common sense:

Profession (soldier) is not a class skill for Fighters.

Knowledge (dungeoneering) is not a class skill for Rogues.

Sense Motive is not a class skill for Clerics. "Have you sinned, my son?" - "Me? Erm, no, not lately, why?" - "Good, I shall believe you"...
 



mkill said:
The following are probably not so little known, but they are definitely cases to go "huh" because they go against common sense:


Profession (soldier) is not a class skill for Fighters. - um not all fighters are soldiers?

Knowledge (dungeoneering) is not a class skill for Rogues - um not all Rogues hang around in dungeons?.

Sense Motive is not a class skill for Clerics. - um not all militant clergy are good judges of moral character?
 

Tonguez said:
um not all fighters are soldiers?
But it seems like they should be able to be, if desired (i.e. without it being a cross-class skill).

I mean: commoners, wizards, sorcerers etc. all get it as a class skill .

(warriors don't though).
 

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