IcyCool said:
I'm sure you've noticed, but the wild runner, scout, and dread commando are NOT core. (Also, the Dread Commando is in Heroes of Battle, not Complete Adventurer.
Otherwise, this is a pretty slick build.
Thanks! I like it a lot, and like I said it's a blast to play. You can do a lot of damage--you're really an assassin/spy character--but you have a whole lot to contribute out of combat as well. Social skills, tracking, knowledges, Survival, mobility skills, locks & traps, etc. The popular perception is that Shadowdancer sucks in combat, but the truth is that the class rocks. Even readied actions (like ready to grapple, or sunder, or trip) aren't a counter, because the target never sees you--the Ready Action never has a chance to go off.
And you're right, some of the other PRCs aren't Core, but they're just flavor and bonuses. The things that make it work--Shadowdancer, HiPS, Power Attack, the Spring Attack chain, maybe an elven cloak--are all you really need. Those are all pure Core.
To keep it wholly core, go rogue 3/ranger 2 /fighter2, then Shadowdancer. In fact, that was my original path when I made the character in 2004 before respeccing to the full build after those other books came out.
-z
* of course, there are counters. Like, say, the rare foe that has insane ranks in Spot (in other words, high level rangers and other PCs). Or mages with AoE anti-hide spells (Glitterdust) that guess lucky when they target the spell. Or lucky AoE Charm spells--your Will save blows. There's a counter for everything.