Rhenny
Adventurer
I just wanted to let you all know something that's happening in my campaign that I find adds a new layer of tension, and see what small tweaks you've made that surprisingly make a larger impact than what you expected.
In a recent game session, the party defeated a foe who was wearing plate armor. The party is only 4th level, and they don't have nearly enough cash to buy plate armor, but the fighter in the group really wanted to loot and take the damaged plate armor from the dead foe. Instead of saying no, I let him take it and use it, but I did tell him that the quality of the armor was poor and nearly broken so there was a chance that it could break and become unusable.
Now, after each encounter where he takes damage, I have him roll a d20. Depending on how many blows he takes, if he rolls a 1, 2, 3, 4 or even 5 on the d20 (I set the number after I eyeball the extent of his combat involvement), I will make the armor break. This has influenced a number of things in the campaign. First, it is giving the PC a chance to be more powerful and try out a substantial bonus. He is happy about that. Second, it is raising the level of tension when the fighter gets into a brawl. Finally, it has influenced the way the PC acts and thinks, which I really like as well. Now, he uses a greataxe instead of sword and board. He also will not always look for a fight for fear that his armor might get ruined. So far, the armor has survived for 3 encounters.
What are some of the little tweaks that are influencing your campaign.
In a recent game session, the party defeated a foe who was wearing plate armor. The party is only 4th level, and they don't have nearly enough cash to buy plate armor, but the fighter in the group really wanted to loot and take the damaged plate armor from the dead foe. Instead of saying no, I let him take it and use it, but I did tell him that the quality of the armor was poor and nearly broken so there was a chance that it could break and become unusable.
Now, after each encounter where he takes damage, I have him roll a d20. Depending on how many blows he takes, if he rolls a 1, 2, 3, 4 or even 5 on the d20 (I set the number after I eyeball the extent of his combat involvement), I will make the armor break. This has influenced a number of things in the campaign. First, it is giving the PC a chance to be more powerful and try out a substantial bonus. He is happy about that. Second, it is raising the level of tension when the fighter gets into a brawl. Finally, it has influenced the way the PC acts and thinks, which I really like as well. Now, he uses a greataxe instead of sword and board. He also will not always look for a fight for fear that his armor might get ruined. So far, the armor has survived for 3 encounters.
What are some of the little tweaks that are influencing your campaign.