I'm playing with an idea which will give Wizards & Sorcerers a fair boost in power, but which is seperate from normal level progression.
Esentially I'm toying with the old idea od lesser wishes- one Wish for each spell level. Each little wish acts as sort of a magical source-code for spells of the previous level- unlike a full-blown Wish spell, they only allow you to duplicate spells from the previous spell levels of which you know. For example, the 1st level Little Wish would allow you to duplicate the effects of any 0-level cantrip.
Knowledge of specific spells is still importiant, because using little wishes to duplicate spells is inefficient, however it deoes provide some serious flexibility.
However, I can't figure out the best way to control access to such spells... they are meant to represent in-game prizes more valuable than any mundane treasure. Wizards can hunt for them and learn them... but how to keep Sorcerer players from just snagging each little wish as they advance in level?
I was considering linking each little wish to an artafact- you must ritually consume the thing if you are a Sorcerer to add it to your spells, or if a wizard, you must decosntruct the thing and tease out its secrets. Not sure though.
Any sugestions for implementing something like this, and controlling it somewhat?
Thanks
-Ben
Esentially I'm toying with the old idea od lesser wishes- one Wish for each spell level. Each little wish acts as sort of a magical source-code for spells of the previous level- unlike a full-blown Wish spell, they only allow you to duplicate spells from the previous spell levels of which you know. For example, the 1st level Little Wish would allow you to duplicate the effects of any 0-level cantrip.
Knowledge of specific spells is still importiant, because using little wishes to duplicate spells is inefficient, however it deoes provide some serious flexibility.
However, I can't figure out the best way to control access to such spells... they are meant to represent in-game prizes more valuable than any mundane treasure. Wizards can hunt for them and learn them... but how to keep Sorcerer players from just snagging each little wish as they advance in level?
I was considering linking each little wish to an artafact- you must ritually consume the thing if you are a Sorcerer to add it to your spells, or if a wizard, you must decosntruct the thing and tease out its secrets. Not sure though.
Any sugestions for implementing something like this, and controlling it somewhat?
Thanks
-Ben