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Isn't the line that says Atk: +X vs AC mean that X is STR or DEX? I doubt it's a static number but is just what the computed value for that character sheet.
 

AllisterH said:
Isn't the line that says Atk: +X vs AC mean that X is STR or DEX? I doubt it's a static number but is just what the computed value for that character sheet.
Yeah, everything is precalculated for ease of use of the pregenerated characters. There's no need to know how things are calculated when the stats don't change.
 

I really like Mage Hand.
As a minor action I can see it being used to pull out potions and scrolls from your backpack. For a move action you can pass a potion over to any ally within 5 squares and minor action to pour it in their mouth.
I can also see it being used in a dungeon to unpull levers to turn off traps while you are blasting the goblins trying to pull it. Good fun.

Sleep looks to slow anyone in the area automatically until they make a save.
If you hit it slows, but allows for the possibility that they nod off if they fail their save.
So it is not an automatic out as they don't fall asleep right away, but they have a round before the sleepiness fully takes effect (or not if they save). Either way they are slowed for a bit.

It seems like the daily powers are the main source of effects that last until a save is made. That should keep the record keeping down and make the saves more interesting.
 

kclark said:
No. It works the same basic way as in 3.x edition.

When you throw down a fireball in 4e you roll the damage. Then make an attack roll against everyone in the area. Those whose Reflex defense you hit take full damage, those you miss take 1/2.

It is exactly the same number of rolls as in 3.x, except that the caster makes the rolls instead of the target. Thus all the rolls add the same bonus, so it probably will go faster.

From the 'Quick Rules Primer' posted today on the Wizards site:

Quick Rules Primer said:
Attack actions involve a "hit roll" against any and all targets, so a power that targets all enemies within 1 square requires a separate attack roll against each enemy affected.

Spells might work differently than other powers, of course, but it seems like that would go against this whole 'a power is a power is a power' thing they have going on.
 

Nim said:
From the 'Quick Rules Primer' posted today on the Wizards site:



Spells might work differently than other powers, of course, but it seems like that would go against this whole 'a power is a power is a power' thing they have going on.

So you'll be roll the same amount of attack dice in 4e as there would have been saving throw in 3e, (1 for each person in the area of effect)?

If so it looks to be the same amounts of dice roll except one guy gets to roll a hand full or differently coloured dice.
 

Mage Hand can be sustained indefinitely - so every wizard who selects that cantrip has an always-on minor telekinetic effect.

Hrm. That's pretty neat.
 

Mike posted this humorous bit about kobolds.

Kobolds
The monster manual has five hundred monsters in it and, if this module is any sign, they’re all kobolds.

That has got to be one of the funniest comments from the con so far.
 



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