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RigaMortus2 said:
So it looks like they have Insight and Perception and then Passive versions of each which have a +10 bonus to them. Which I assume is basically like Taking 10.

Passive I assume would be when the DM rolls in secret to see if you notice anything on your own. Whereas the regular skills are when you are actively looking for something.

Or if you're trying to use Stealth to sneak past a group of orcs, you roll against their passive Perception scores.

Rolling on each side introduces too much variability. It was always a problem when one character would try to hide or bluff from a group. Somebody in the opposition was bound to roll high.
 

RigaMortus2 said:
So, does this mean a 20 foot radius Fireball blast (which now takes up all 64 squares) will require a seperate "to hit" roll for each enemy in the square? So much for reducing needless rolls. Why not have it like SWSE Area Effect? You roll once, and apply it against each target's Reflex Defense.

grimslade said:
1 Attack roll vs. the static defense (reflex in your example) It is resolved like a melee attack vs AC in 3E.

As I said, and mshea confirmed it in his blog...

mshea said:
Adding to that problem, the die rolls are fewer but not that much fewer. Area spells still require rolling lots of dice, but instead of 10d6 and twelve saving throws its whatever D whatever and twelve attack rolls. That’s still a lot of dice for a player to roll. I understand that a single attack roll for hitting a variety of beasts could swing too far one way or the other, but I can see a fireball taking a lot of time.
 

I don't really think you're meant to survive the Black Dragon. I think they're trying to show how tough the game can get. Those who win that fight probably got a better grip on the new game mechanics earlier and were clever in thier approach to the fight.

The whole party getting caught in a breath weapon in a surprise round is extremely nasty in whatever edition you play.
 


I just saw that Gamer Zero posted a whole pile of videos from D&D Experience including just about the entire design and product release talk. That’s going to beat out my little iphone updates.
Dude. You beat Zero by what, 12 hours or more? Your tidbits of info, comments and pictures (fuzzy or not) are GREAT. I for one appreciate you putting in the effort of updating us via you're freaking PHONE! No matter how fancy it is, that can't be an easy thing. And it's almost real time as well. You're probably the FIRST person to post most of what you get out to us. Which means ENWorld knows before anyone else what's going on there. You rock, bro.


God, I sound like a frakking cheerleader. I'm done.
 


Would you care to comment on the monsters you fought? What were they (obviously lots of kobolds!), how did they differ, how many hp did they seem to have, what attacks did they use, what special actions did they take?

Enquiring minds want to run their 4e-lite dungeon on Sunday know!

Cheers
 

Plane Sailing said:
Would you care to comment on the monsters you fought? What were they (obviously lots of kobolds!), how did they differ, how many hp did they seem to have, what attacks did they use, what special actions did they take?

Enquiring minds want to run their 4e-lite dungeon on Sunday know!

Cheers

I agree here. If you could let us know how they were, any information you might of gleaned to allow us to piece one together to fight one with the party now that we have all of the PCs. Any information would be great.

You've been doing a great job Mike, don't let all the fancy stuff everyone else has done bother you. You were first in almost everything. I think this has been the most detailed convention I've heard about without being there and it isn't even over yet!
 

n.b. I've just noticed the Kobold Skirmisher stat block which is great (and I can be pretty sure that if I've got 3 players on Sunday and I want an encounter to give them 100xp each I can face them against 3 of these beggars. I'm really liking the look of 'xp values to group together monsters'.

I'm guessing that the real fun comes when a group of monsters includes skirmishes, brutes, lurkers, controllers and such like all hanging around together...
 

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